The Life & Times of Video Games
By Richard Moss
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A documentary-style podcast about video games and the video game industry, as they were in the past, and how they came to be the way they are today.
||CleanEpisode 12 - Microsoft Games||Before something like the Xbox could ever hope to exist, Microsoft first needed to learn how to be a successful games publisher on the PC. This is the story — or part of it — of how Microsoft got games, featuring input from four key Microsoft Game S||31 10 2018||Free||View in iTunes|
||CleanSoundbite: Spotting "the magic" (Jon Kimmich, ex-Microsoft Games)||This is from my interview with Jon Kimmich, who worked as a "product planner" and "program manager" in Microsoft's games group in the late 1990s and then in Microsoft Game Studios until 2004. He's since continued to work in bizdev roles in the games ind||31 8 2018||Free||View in iTunes|
||CleanEpisode 11 - Bomberman||On June 11th, 2018, character designer and artist Shoji Mizuno passed away. He was a key figure back in the 1990s at the now-defunct Hudson Soft, a renowned Japanese games publisher — having directed art or design, or sometimes both, on more than a do||19 7 2018||Free||View in iTunes|
||CleanEpisode 10 - Dogz||Frustrated by the unjustified furore that surrounded his tame interactive movie game, designer Rob Fulop turned to Santa for help. And with a clever business model he and his team at PF Magic invented a new kind of game, one in which you adopt and care||13 6 2018||Free||View in iTunes|
||CleanEpisode 9 - Midwinter||On the late Mike Singleton and the importance of Midwinter and The Lords of Midnight, his two great works.||27 3 2018||Free||View in iTunes|
||CleanEpisode 8 - The Tomb Raider grid (part 2)||Continuing the story from Part 1, this is how the original Tomb Raider's grid-based engine/level editor impacted on the series, on Lara Croft's rise to fame, and on the shifting sands of blockbuster game development. This episode also discusses the plac||18 2 2018||Free||View in iTunes|
||CleanEpisode 7 - The Tomb Raider Grid (part 1)||Every aspect of Tomb Raider comes back to the grid that lies beneath it — the majority of the puzzles; the platforming; the cavernous chambers and ruins and outdoor areas that provide a sense of isolation, of solitude and discovery; and Lara Croft's i||23 12 2017||Free||View in iTunes|
||ExplicitEpisode 6 - ROM Hack||At the dawn of emulation and the World Wide Web, a group of fans discovered the Nintendo and Super Nintendo games that never made it over from Japan. One of them decided to hack into a few of these and translate them, unofficially, with help from some f||11 11 2017||Free||View in iTunes|
||Clean[Soundbite] Mark Ferrari on gatekeepers and a cancelled X-Men game||The story of a cancelled X-Men TV controller game, as told by former LucasArts illustrator Mark Ferrari, who is a world-renowned and innovative pixel artist responsible for popularising multiple graphical techniques — including dithering, colour cycli||3 11 2017||Free||View in iTunes|
||CleanEpisode 5 - FIFA 3DO||A story from the dawn of 3D sports games, and the forgotten link between the 16-bit isometric and 32-bit 3D EA Sports games — this is how FIFA 3DO transformed the way sport was represented in video games.||23 10 2017||Free||View in iTunes|
||CleanEpisode 4 - Bug Salad||How a marketing guy at shareware game publisher Ambrosia Software ended up eating bugs in front of hundreds of people at Macworld New York 2000.||14 10 2017||Free||View in iTunes|
||CleanEpisode 3 - Colour Cycling||How a talented illustrator with a fear of computers changed how games looked and perfected background animation techniques that no one before him had thought to use.||1 10 2017||Free||View in iTunes|
||Clean[Soundbite] Steve Capps on online social gaming and Bill Gates playing Bridge||Steve Capps, one of the creators of the Macintosh and a Microsoft executive in the 1990s, tells a story from his days of working alongside Bill Gates.||21 9 2017||Free||View in iTunes|
||CleanEpisode 2 - Airfight||The story of the one of the earliest flight simulator games, Airfight, a favourite among the PLATO community back in 1973, based on an interview with its creator. Airfight was a multiplayer flight combat sim with wireframe graphics and real-time chat, a||15 9 2017||Free||View in iTunes|
||Clean[Extended Interview] Jon Jordan on the evolution of iOS gaming and the App Store||[re-uploaded as mono] An extended interview with Pocket Gamer co-founder Jon Jordan about the evolution of App Store business models and iOS game design. Bonus/unused content from the Race to the Bottom documentary.||10 9 2017||Free||View in iTunes|
||CleanEpisode 1 - Race to the bottom||In the early days of the App Store, game developers found themselves locked in a race to a $0.99 price point that none of them wanted to become standard. This is the story of how that happened, and how it affected mobile games going forward.||5 9 2017||Free||View in iTunes|
Great quality and well made
Love the way history is told in this podcast!
Excellent Historical Series
There is so much which can (and must) be told about the history of video games as a medium. It may still be early days, "The Life & Times of Video Games" is a great listen on so many things which aren't normally talked about in other podcasts/videos/books.
Well worth a listen if you want to learn something you may not have already known…