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Indie Game Development

The Freedom to Create Your Game

This book is available for download with Apple Books on your Mac or iOS device. Multi-touch books can be read with Apple Books on your Mac or iOS device. Books with interactive features may work best on an iOS device. Apple Books on your Mac requires OS X 10.9 or later.


From retro games to indie — over a 35+ game development career the author has done it all. An overview of what it takes to make an indie game, covering a wide range of topics to help you through the many decisions you will have to make along the way. It should help you avoid some common pitfalls. (It is not intended to be a “step by step” or “how to” book.)

Topics covered:
Before Indie
Third Party Development
Freedom (to make the game you want)
What does it take?
What makes a good game?
Game Concept
Game Design Document
Game Proposal
Why games are late?
Building a Team
Technical Decisions
Graphics Creation
Importance of Audio
How to manage a game project
What do you do when you get behind
Keep a progress file
Some legal issues to consider
Start play testing early
Reaching the finish line
It’s time!
PR and Marketing
Giving Back

What's New in Version 1.3

Some updated link URLs.


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Indie Game Development
View in iTunes
  • $9.99
  • Available on iPad, iPhone and Mac.
  • Category: Programming
  • Published: Oct 18, 2015
  • Publisher: Magnin & Associates
  • Seller: Ed Magnin dba Magnin & Associates
  • Print Length: 82 Pages
  • Language: English
  • Version: 1.3
  • Requirements: This book can only be viewed on an iOS device with Apple Books on iOS 12 or later, or an iPad with iBooks 2 or later and iOS 5 or later, an iPhone with iOS 8.4 or later, or a Mac with OS X 10.9 or later.

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