By Sad Cat Software
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From the makers of critically-acclaimed "Project Phoenix" comes a new, exciting creation. "Ultraviolet Dawn" is a hybrid space-shooter/trading game with a completely open Universe comprising over 1,000 stars to explore. "Ultraviolet Dawn" is our most beautiful and refined game to date.
There is no single pre-defined way to play - everything is entirely up to you. You chose what you want to be and how you want to play. You can be a peaceful merchant, shuttling goods between stars. You can be an outlaw, attacking innocent ships and capturing their cargo. You can be a smuggler, trading in illegal goods banned by the the Intergalactic Federation. You can even run missions, both legal and illegal.
There is so much to the game. Not only can you upgrade your ships weapons, but you can also upgrade equipment, such as adding more powerful engines or faster regenerating shields. You can even trade your ship in and fly something else entirely, whether a captured pirate ship or a large, bulky cargo carrier.
* Be good or evil: peaceful trader, indepenent bounty hunter, or a pirate outlaw - the choice is completely yours.
* Over 1,000 stars in an entirely open-ended universe to explore.
* 8 different ships to pilot.
* Unique goods trading system, with realistic demand and supply price calculations.
* Ability to hire teammates for help, with teammate formations provided.
* Fully upgradeable weapons systems.
* Upgradable ship equipment systems - engines, shields, and much more.
* Three difficulty levels.
* Local and global high scores.
* Saveable at any point in time.
* Intense, driving music and awesome sound effects.
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What's New in Version 1.01
- Fixed cases where the game would exhibit ghosting or flickering on some monitors.
- Increased tolerance of police ships to the player's criminal status.
- Fixed cases where hyperjump trail would occasionally be left drawn.
It's a great game, but there's a serious flaw. Once you become "Most Wanted" you can't get out of that status. It's easy to become "Most Wanted", simply fire upon an independant, Army, or Police ship (even by accident) and you become most wanted. At which point you can't last a minute since every law enforcing ship fires against you.
This needs to be fixed in some way. Maybe provide a mission to redeem yourself, or a fine to be paid. Fix that, and I give it 5 stars.
Not as good as it could have been...
As mentioned earlier, UVD is a sort of Escape Velocity-lite type of game; the "lite" comes from the fact that, unlike EV, EV:O or EVN, there's no plot to speak of. You can't work for any factions beyond the glorified cargo delivery missions that the Federation offers in the mission computer, and you also can't do things like dominate planets or disable/capture/board other ships. I'd forgive many of these points if it weren't for the fact that the ships available to the player are so meagre compared to what's out there, and the missions themselves can get highly repetitive. All in all, I don't think I wasted my money on this, but if you're expecting anything close to the depth you'd find in other space trader/sim combat RPG games like Escape Velocity (or X3: Reunion) you'll be sorely disappointed. As an above-average simplistic arcade shooter though, it's not a bad game.
This game has so much potential...
I remeber playing a text based game along the lines of this game on my dad's PALM Pilot. Was a lot of fun so I thought with the added element of being able to fly and fight this game would be awesome. However there are some key issues:
1. I find it hard to navigate the shop menus as they get cut off and I have yet to see a "scroll" option. There are missions that ask you to transport small arms to another planet yet there is no where o buy them.
2. Controling the ship is difficult as it never stops moving. Although this is accurate of physics in space it is a nusience when it comes to gameplay.
3. Upgrading ships and weapons is difficult because of their weight. It would be much better if they were not taken into consideration of your cargo weight. Also the diversity of the weapons leaves much to be desired as well.
4. I hate how you are forced to come out of hyper jump when an enemy is near you. Please make it so that when you are in hyper jump that you can't be attacked.
Hope to see further updates!