The Life & Times of Video Games
By Richard Moss
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A documentary-style podcast about video games and the video game industry, as they were in the past, and how they came to be the way they are today.
||CleanEpisode 9 - Midwinter||On the late Mike Singleton and the importance of Midwinter and The Lords of Midnight, his two great works.||3/27/2018||Free||View in iTunes|
||CleanEpisode 8 - The Tomb Raider grid (part 2)||Continuing the story from Part 1, this is how the original Tomb Raider's grid-based engine/level editor impacted on the series, on Lara Croft's rise to fame, and on the shifting sands of blockbuster game development. This episode also discusses the plac||2/18/2018||Free||View in iTunes|
||CleanEpisode 7 - The Tomb Raider Grid (part 1)||Every aspect of Tomb Raider comes back to the grid that lies beneath it — the majority of the puzzles; the platforming; the cavernous chambers and ruins and outdoor areas that provide a sense of isolation, of solitude and discovery; and Lara Croft's i||12/23/2017||Free||View in iTunes|
||ExplicitEpisode 6 - ROM Hack||At the dawn of emulation and the World Wide Web, a group of fans discovered the Nintendo and Super Nintendo games that never made it over from Japan. One of them decided to hack into a few of these and translate them, unofficially, with help from some f||11/11/2017||Free||View in iTunes|
||Clean[Soundbite] Mark Ferrari on gatekeepers and a cancelled X-Men game||The story of a cancelled X-Men TV controller game, as told by former LucasArts illustrator Mark Ferrari, who is a world-renowned and innovative pixel artist responsible for popularising multiple graphical techniques — including dithering, colour cycli||11/3/2017||Free||View in iTunes|
||CleanEpisode 5 - FIFA 3DO||A story from the dawn of 3D sports games, and the forgotten link between the 16-bit isometric and 32-bit 3D EA Sports games — this is how FIFA 3DO transformed the way sport was represented in video games.||10/23/2017||Free||View in iTunes|
||CleanEpisode 4 - Bug Salad||How a marketing guy at shareware game publisher Ambrosia Software ended up eating bugs in front of hundreds of people at Macworld New York 2000.||10/14/2017||Free||View in iTunes|
||CleanEpisode 3 - Colour Cycling||How a talented illustrator with a fear of computers changed how games looked and perfected background animation techniques that no one before him had thought to use.||10/1/2017||Free||View in iTunes|
||Clean[Soundbite] Steve Capps on online social gaming and Bill Gates playing Bridge||Steve Capps, one of the creators of the Macintosh and a Microsoft executive in the 1990s, tells a story from his days of working alongside Bill Gates.||9/21/2017||Free||View in iTunes|
||CleanEpisode 2 - Airfight||The story of the one of the earliest flight simulator games, Airfight, a favourite among the PLATO community back in 1973, based on an interview with its creator. Airfight was a multiplayer flight combat sim with wireframe graphics and real-time chat, a||9/15/2017||Free||View in iTunes|
||Clean[Extended Interview] Jon Jordan on the evolution of iOS gaming and the App Store||[re-uploaded as mono] An extended interview with Pocket Gamer co-founder Jon Jordan about the evolution of App Store business models and iOS game design. Bonus/unused content from the Race to the Bottom documentary.||9/10/2017||Free||View in iTunes|
||CleanEpisode 1 - Race to the bottom||In the early days of the App Store, game developers found themselves locked in a race to a $0.99 price point that none of them wanted to become standard. This is the story of how that happened, and how it affected mobile games going forward.||9/5/2017||Free||View in iTunes|