The DeepFriedGamer Podcast
By Matt Jackson
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
||ExplicitDFG 015: Tips for Creating Believable 3D animations for Video Games||On this episode of the deep fried deliciousness, I sit down with a good friend of mine - Seb Varas, Animator on Dead by Daylight. Seb brings us some delicious tidbits of an animating nature, as we discuss everything from how he got into the biz, his...||9/18/2017||Free||View in iTunes|
||ExplicitDFG 014: Dead by Daylight: One Year Later||Hello again and greetings from the void! I know it’s been long (too long) since the last Deep Fried podcast, and I'm sure you’ve all been quite hungry for some unhealthy snacks. A few things have changed since you last heard from me: I’m back...||8/9/2017||Free||View in iTunes|
||ExplicitDFG 013: Diegetic, Non-Diegetic and everything in between: the audio stories of Destiny, Civilization 6 and Watch Dogs 2||How well do you know your game music? Could you tell a diegetic work if it smacked you in your ear holes? Cam Britton is here again with a delicious mix of auditory beverages including Destiny, Civilization 6 and Watch Dogs 2. We discuss the...||2/21/2017||Free||View in iTunes|
||ExplicitDFG 012: How Sound is Your Story||How you ask? Good sound design sets the stage for the action and immerses the player into the world of the game. It also enhances the narrative and aids in the telling of your story. Amazing and talented Cam Britton (Sound Designer at Ubisoft Toronto)..||8/9/2016||Free||View in iTunes|
||ExplicitDFG 011: What Made Dead by Daylight a Success||Welcome to another episode of the DFG. Me and Cote discuss the crazy success (and somewhat unexpected) success of ‘Dead by Daylight’. It’s been about 6 weeks since release and the game has seen some impressive numbers. One of the main strengths...||8/2/2016||Free||View in iTunes|
||ExplicitDFG 010: Soundplay/Gameplay||How do sound and gameplay come together for immersion and playability? What does a game designer expect from a sound designer? My good (and handsome) buddy Cam Britton is here to help me take on these topics and more on this episode of the Deep Fried...||7/18/2016||Free||View in iTunes|
||ExplicitDFG 009: The Final Days of Shipping Your Game: Fans and Trade Shows||What have we been up to recently? I’m currently loving the top-down blaster ‘Alienation’ (the game not the existential break from you and your surroundings. Read my analysis of the game’s top-notch engagement mechanics here). Mr Cote is really..||5/19/2016||Free||View in iTunes|
||ExplicitDFG 008: Foley, SFX and Music - Case Studies in Far Cry, Star Wars Battlefront, and Assassin’s Creed||Well the title really does say it all. This week Cam (audio designer at Ubisoft Toronto and all around great guy) and I discuss these hot topics with appropriate vim/vigor. We discuss how each contributes to the fun and immersion of each title...||4/28/2016||Free||View in iTunes|
||ExplicitDFG 007: The Impact of Twitch on Game Design||Regular Kevin and I begin by discussing the merits (or lackthereof) of the 1994 Damon Wayan’s ‘comedy’ “Blankman”. This is a perfect segway into our discussion of the rise of, and massive importance of Twitch. Bought...||4/21/2016||Free||View in iTunes|
||ExplicitDFG 006: Marketing your Game||This week ‘Mc Ote’ (catchy I think) and I begin by discussing his recent foray into the culinary arts, specifically bread. It’s not all smashing dough though. We talk about the fact that no matter who you are and how you market,...||4/6/2016||Free||View in iTunes|
||ExplicitDFG 005: Designing Difficulty||On today’s episode ‘Regular Kevin’ and I start by discussing the history of difficulty in games: how Nintendo’s (and the video game industry’s) technical and content difficulties in the 1980’s contributed to short,...||3/30/2016||Free||View in iTunes|
||ExplicitDFG 004: Designing Sound for Some of AAA's Biggest Brands||Today’s podcast features a new co-host: Cam Britton - Sound Designer at Ubisoft Toronto. We start by discussing his history and how he got into the ‘biz. Studying composing and arranging in school, Cam earned his chops in...||3/23/2016||Free||View in iTunes|
||ExplicitDFG 003: Planning - Extremely Important, Wildly Useless||In this ‘cast we tackle the important topic of how necessary, and pointless planning is. Confused yet? Our humor will guide you through. We also discuss the honesty and integrity of youtube comments. Are you REALLY confused now? (to be honest...||3/16/2016||Free||View in iTunes|
||ExplicitDFG 002: Conversation with Mathieu Cote - Becoming a Producer||In this episode I speak with an old friend of mine; Mathieu Cote, Producer on Dead by Daylight at Behaviour interactive. I speak to him about how he got his start in the game industry (with me!), what it takes to be a video game producer and, a...||3/7/2016||Free||View in iTunes|
||ExplicitDFG 001: Who is Regular Kevin?||In this episode I speak with Kevin Neibert, game designer on ‘Livelock’, at Tuque Games. We discuss his background (he has a PhD!), and how he got into the business, his recent forays into PAX South and the ridiculousness that is Youtube...||3/5/2016||Free||View in iTunes|
||ExplicitDFG 000: Origin Story||Who the hell am I? Why am I starting this podcast? In this inaugural episode I discuss my background, experience, my attitudes towards games and what this podcast will be all about.||3/5/2016||Free||View in iTunes|
Great Insights on the inner workings in video games!
Informative, interesting and fun podcast. There looks to be a few co-host game developers that brings a wider range of opinions and industry experience. A good listen!