In the Quad, a planetary system on the brink of a bloody interplanetary class war, a fun loving trio of bounty hunters attempt to remain impartial as they chase deadly warrants.
Run, Yala, Run
Dutch realizes The Lady has put Westerley under a collective delusion – in a world without memory, nothing is what it seems.
Blame It on the Rain
Awake from the memory matrix, Dutch is determined to wake her friends and stop The Lady, before it’s too late.
Three Killjoys and a Lady
After escaping The Lady’s clutches on Westerley - Killjoys believe there is a traitor amongst them.
Ship Outta Luck
The Killjoys must figure out a way to breakout from an inescapable maximum security prison.
A Bout, a Girl
Dutch enters the deadly Supermax prison and fights for a chance to take over the prison ship.
Dutch’s prison takeover is thwarted by an unexpected hostage situation, leaving her, D’avin, and John scrambling for a new plan.
The team find themselves on a dangerous mission while spying on The Lady.
Don't Stop Beweaving
Dutch and Zeph embark on a sisterly road trip to a dangerous cult on Leith to find the key to The Lady’s destruction.
The Lady’s terraforming plans are becoming a reality, as the Killjoys scramble to find a way to defeat her.
Dutch uses Khlyen to bate The Lady and finds herself in the midst of a final, epic showdown.