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Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

Romain Marucchi-Foino

This book is available for download with iBooks on your Mac or iOS device, and with iTunes on your computer. Books can be read with iBooks on your Mac or iOS device.

Description

Develop graphically sophisticated apps and games today!
The smart phone app market is progressively growing, and thereis new market gap to fill that requires more graphicallysophisticated applications and games. Game and GraphicsProgramming for iOS and Android with OpenGL ES 2.0 quickly getsyou up to speed on understanding how powerful OpenGL ES 2.0technology is in creating apps and games for amusement andeffectiveness. Leading you through the development of a real-worldmobile app with live code, this text lets you work with all thebest features and tools that Open GL ES 2.0 has to offer.
Provides a project template for iOS and Android platformsDelves into OpenGL features including drawing canvas, geometry,lighting effects, character animation, and moreOffers explanation of full-function 2D and 3D graphics onembedded systemsAddresses the principal technology for hardware-acceleratedgraphical rendering
Game and Graphics Programming for iOS and Android with OpenGLES 2.0 offers important, need-to-know information if you'reinterested in striking a perfect balance between aesthetics andfunctionality in apps.

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0
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  • 27,99 €
  • Available on iPhone, iPad, iPod touch, and Mac.
  • Category: Software
  • Published: 18 January 2012
  • Publisher: Wiley
  • Print Length: 384 Pages
  • Language: English
  • Requirements: To view this book, you must have an iOS device with iBooks 1.3.1 or later and iOS 4.3.3 or later, or a Mac with iBooks 1.0 or later and OS X 10.9 or later.

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