Digital Game-Based Learning Digital Game-Based Learning

Digital Game-Based Learning

    • 6,99 €
    • 6,99 €

Beschreibung des Verlags

This is the Paragon House edition of the classic work by Marc Prensky. Prensky traces the shift from traditional learning to digital game-based learning. He demonstrates how learners have changed, how digital game-based learning works, its applications, and implementation and shows the role of teachers and trainers in this new arena.


Today’s workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the learning power and enthusiasm of this new workforce, training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers. 


“A must-read both for educators interested in interactive educational technologies and for game developers looking to maximize the social impact of their work.” —Will Wright, Maxis (Creator of Sim City and The Sims ) 


“Marc’s book is a ‘must-read’ for business managers and HR directors as well.” —Mark Bieler, EVP, Human Resources, Bankers Trust Company (1989-1999)


“This is a breakthrough book that looks at learning as a high activity, high engagement and high intensity process. Marc Prensky has written a must-read book for our field!” —Elliott Masie, The MASIE Center, Editor, TRENDS e-letter and Learning Decisions

GENRE
Gewerbe und Technik
ERSCHIENEN
2012
7. Februar
SPRACHE
EN
Englisch
UMFANG
460
Seiten
VERLAG
Paragon House
GRÖSSE
5,3
 MB

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