By Nerdlab Podcast
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If you want to design your own games, this podcast is for you. We will dive deep into topics like development tools, game mechanics, card design, marketing and discuss everything you need to know to start your first Kickstarter campaign. To analyse these topics, we will be looking at existing card games and board games and take a deeper look at their core mechanics in order to use them as inspiration for our own games. Everything we discuss will be applied to a fantasy adventure card game we develop in parallel to the podcast. The goal of this podcast is to provide you with everything you need to know about the skills and tools as a game designer.
||Clean015 – Aeons End & The Early Design Phase with Kevin Riley||In episode 15 of the Nerdlab, I have the honor to interview Kevin Riley designer of Aeons End, one of my favorite games. Kevin shares with us some incredible design principles that I’m definitely going to apply to my game design as well.||14 2 2019||Free||View in iTunes|
||Clean014 – Cardpocalypse and Legacy Elements in CCGs with Angelo Nikolaou||In episode 14 of the Nerdlab, I’m very proud to talk with Angelo Nikolaou about the game Cardpocalypse and the specific design process of a single player CCG. We also discussed a lot about legacy elements in games and why we think they make a game m||7 2 2019||Free||View in iTunes|
||Clean013 – Turn Order and Initiative in Cooperative Card and Board Games||Hello fellow adventurers, In today’s episode, we are discussing Turn Order and Initiative in Cooperative Card and Board Games. My goal for this episode is to identify the different aspects of various turn order mechanics in order to enrich our game d||1 2 2019||Free||View in iTunes|
||Clean012 – Co-Op Mechanics Part 2 – Fighting the Alpha Player Problem, Creating Team Decisions and Adding Tension||Hello fellow adventurers, In today’s episode, we are discussing co-op game mechanics that can be used to: Fight the alpha player problem Foster team decision situations Add tension to the game What are the main goals of co-op mechanics: One problem i||25 1 2019||Free||View in iTunes|
||Clean011 – Co-Op Mechanics to Encourage Teamplay in Card and Board Games||Hello fellow adventurers, In today’s episode, we are discussing at least 8 mechanics that can be used to encourage team play in cooperative games What is a Cooperative Card Game? A co-op game is by nature a game in which players work together as a te||18 1 2019||Free||View in iTunes|
||Clean010 – Faction Design & Color Identity in Card Games||Hello fellow adventurers, In today’s podcast episode we’re dealing with a topic that made me ponder and sometimes even despair during the last week. It’s about dividing game elements into logically connected groups. In other words.||10 1 2019||Free||View in iTunes|
||Clean009 – Keyforge – A Game Developer’s Review of the Unique Deck Game (UDG) Concept||Hello fellow adventurers, and welcome in 2019. Let’s start this year by talking about the Unique Deck Game (UDG) Keyforge from Richard Garfield and Fantasy Flight Games. I spent quite a bit of time thinking about the core concept of unique deck games||4 1 2019||Free||View in iTunes|
||Clean008 – Goal Setting for Game Developers||Hello fellow adventurers, The new year is approaching fast. We are going to use this weeks episode to talk a little bit about goal setting and why it is especially important for game developers. Topics: Goal Setting / Life Planning Why is goal setting .||27 12 2018||Free||View in iTunes|
||Clean007 – Health Mechanics in Board and Card Games – Part 2||Hello fellow adventurers, In Episode 7 of the Nerdlab, we will focus on health tracking in card games. This is the second part of a 2 part series on health mechanics. In the last episode, we analyzed the different aspects of health systems and formulat.||20 12 2018||Free||View in iTunes|
||Clean006 – Health Mechanics in Board and Card Games – Part 1||Hello fellow adventurers, in Episode 6 of the Nerdlab, I will talk about health systems in board games and card games. This is the first part of a two-part series on health systems. My goal for the first episode is to analyze the different aspects of h.||13 12 2018||Free||View in iTunes|
||Clean005 – Emergent Narrative & Storytelling in Board Games||Hello fellow adventurers and welcome to the Nerdlab – Where we transform our gaming passion into incredible game designs and learn how to nerd like a boss. In Episode 5 of the Nerdlab, we will talk about storytelling.||5 12 2018||Free||View in iTunes|
||Clean004 – Building an Encounter System Part 3||Hello fellow adventurers, in Episode 4 of the Nerdlab we will talk about the third and final building block of exceptional encounter design. In the first part of this 3 part series, we identified how to ask dramatic questions to our players by creating.||28 11 2018||Free||View in iTunes|
||Clean003 – Building an Encounter System Part 2||In Episode 3 of the Nerdlab we will talk about the second building block of encounter and combat design. Last week we identified how to ask dramatic questions to our players by creating interesting conflicts and real decision points.||21 11 2018||Free||View in iTunes|
||Clean002 – Building an Encounter System Part 1||In Episode 2 of the Nerdlab you will learn the three fundamental pillars of encounter and combat systems. This episode is the first in a series of episodes that will deal with the topic of Encounter Systems.||14 11 2018||Free||View in iTunes|
||Clean001 – Welcome to the Nerdlab||In Episode 1 of the Nerdlab, I will today present my vision for this podcast and introduce the game I am currently developing. In addition to that I will talk a little bit about the importance of having a clearly defined vision and why I think you shou.||14 11 2018||Free||View in iTunes|
Really good stuff
Awesome Podcast for everyone who is into games development
very good thoughts about in-depth game design. nice and clearly explained.
Game Development 101
This podcast is awesome for anyone about to dive into their own game creation and development. What fascinated me most is the structured and analytical approach clearly focussing on the immediate goals but always checking against how this benefits the long term goal, i.e. the final game.