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Initially released in Japan in 1987, the original FINAL FANTASY amazed audiences with its rich story and stunning graphics.

Players guide the Warriors of Light as they set out on a quest to restore the crystals to their former luster. Its side-view battles, choice and promotion of character classes, and sprawling world explored with fantastic vehicles quickly became standards of the series. This game set the stage for all FINAL FANTASY games to come.

This release also contains the bonus dungeons added to later editions of the game--the Soul of Chaos and the Labyrinth of Time.

Additional Information (reference only):
ESRB Rating: E10+ with Mild Fantasy Violence and Suggestive Themes

What's New in Version 1.0.9

Bug fixes


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Customer Reviews

Game is great. Why were the controls changed?

The game itself is great and is a very good port of the PSP updated re-release. However, recently the controls for the game were changed in a way that makes little sense to me since the original control scheme worked better. Originally the game had a stationary D-Pad in the lower left hand corner which moved depending on which part of it you touched. Simple. Now it has a floating D-Pad which means to move up you have to place your finger somewhere on the screen (which will make the D-Pad appear) and swipe slightly up. This isn't impossible to use by any means but really isn't ideal for a game with grid-based movement mechanics that are this old. Hopefully this will be fixed soon by either reverting back to the old control scheme or at least letting us choose which one we want to use.

Only 1 problem.....

First off, I had this game on my gen 4 iPod and I loved it. I got it again when I got my gen 5 iPod. I had seen a bunch of reviews (by that I mean practically all the reviews) about how the movement stick isn't locked down anymore. I had played games before where the movement stick wasn't locked down, so I thought it wouldn't be that bad. After moving around a bit, however, I realized that the new stick is complete and utter crap. It is so much better moving with a locked down stick. If there was anything like chasing scenarios, I know they'd be impossible because you can't move with precision with this free roaming stick. I know there are no chase scenarios, but I had to give some sort of example. Please fix the stick so it is locked down again. The sprint button is locked down, so why isn't the movement stick?

A great port of a great game

I love that Square took the time to re-release these old classics with updated sound and graphics (and a couple extra dungeons!) The new look is fantastic and so the game really holds up well all these years later.

This port is stable, handles multi-tasking well, and lets you save anywhere -- which is a nice change from the originals. Having only three save slots is a touch stingy, but you also get a nifty resume feature that bookmarks your current game when you exit, so it's kind of like a fourth save.

Definitely worth buying and playing through (...again, for many of us.)

I have to agree with other reviewers about the recent change to the controls, though. The older versions had an excellent D-pad that set the bar for touch ports of old console games. This new thing... not so good. But I've seen worse. ;-)

View In iTunes
This app is designed for both iPhone and iPad
  • $7.99
  • Category: Games
  • Updated:
  • Version: 1.0.9
  • Size: 85.6 MB
  • Languages: English, French, Indonesian, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese
  • Seller:
Rated 9+ for the following:
  • Infrequent/Mild Mature/Suggestive Themes
  • Infrequent/Mild Cartoon or Fantasy Violence

Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5, iPhone 6, and iPhone 6 Plus.

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