Test your Vocabulary with Science XL
By Stephane Dufau, CNRS & Aix-Marseille University
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Test your vocabulary and help Science!
The scientific goal of this app is to help increase our understanding of one of the most important and complex human skills, our ability to read. Fundamental to this skill is the way we can rapidly and effortlessly decode strings of letters, identifying what word they refer to, and the meaning of that word. To help us in our endeavor, we will use a well-known laboratory task, the lexical decision task.
You will be shown a string of letters that can either form a real word or not. For each string of letters you see, you are asked to decide whether it is a word or not. For a word, press Yes; if not a word, press No.
For each answer, we measure the time it took you to respond (your reaction time) as well as whether you responded correctly or not. This means that we will have for example 100 reaction times and accuracy measures if you respond to 100 letter strings. We also ask for your age category, gender, handedness and your native language. Based on these measures, we are able to perform anonymous statistical analysis and add to existing knowledge about the way we recognize printed words.
The biggest available databases of word reaction times are composed of nearly 40,000 words and 40,000 nonwords, each having 20 to 40 individual reaction times measured with the help of hundreds of participants. This app would be a success if, for each word and nonword, we could acheive 50+ reaction times. This means 40,000 participants responding to 50 words and 50 nonwords (roughly equivalent to a session of 4 minutes). Of course, you can play and send more data. We will be delighted to receive your emails.
The huge number of participants needed here can only be reached with the help of a community of individuals who share the excitement of participating in what might end up being the largest scale investigation ever performed in the history of behavioral science.
If you like it, you can share this app with your friends. Thank you for your cooperation.
What's New in Version 2.5.1
Science XL 2.5.1:
Better support for GameCenter challenges.
Minor bugfixes & UI improvements.
Science XL 2.5:
Compare yourself to the preliminary Science XL results obtained for English, French and Dutch words experiments!
Game Center integration: check your score on the leaderboards and challenge your friends.
Facebook and Twitter integration to share scores with your friends.
Better profile presentation with session logs and high scores.
Enjoyable, but I also would like more feedback. How many times can I test? What do the results mean? For example I scored very high in English, yet even higher in Spanish, and Spanish I acquired only later in life. Does this mean Spanish is more regular in its structure than English and therefore divergence from the norm is more easily noticed? I assume this is so. What does the data prove?
Cool and fun
Great fun and addicting. Good thinking for students to just recognize words. Possible be helpful for ELL students if words were basic. I would love feedback on how this is working for the researchers. Are they really researching about words or something else?
Not too shabby
Addictive and fun for me. I'd like to see more statistics if possible. Also, seeing the researchers hypotheses would be interesting but I bet it would add bias the raw data acquisition.
- Category: Games
- Updated: Nov 26, 2012
- Version: 2.5.1
- Size: 5.8 MB
- Languages: English, Dutch, French, Spanish
- Seller: Stephane Dufau
- © 2011-2012, Stephane Dufau, Olivier Sasburg
Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch.