Description
Trainyard has the best user review scores on the entire App Store!
+ Innovative and challenging puzzle mechanic
+ Smooth difficulty curve
+ 100 main puzzles and over 50 bonus puzzles
+ Hundreds of ways to solve each puzzle
+ Puzzle editor: create your own puzzles
+ Retina display support
+ Easily share your unique solutions on Trainyard.ca
+ Looks GREAT on the iPad
+ Engineered for low battery usage
+ Colour-blind mode
+ Game Center support
+ A year in the making
+ Developed in my spare time (support indie games!)
[NOTE: there is a bug in iOS 8 where the game will freeze after a puzzle. To fix it, press Credits -> Rate It. You do not need to actually rate the game, just pressing that button will fix it. Sorry! ]
Stuck on a puzzle? Visit http://trainyard.ca/solutions where there are over *1.5 million* player-submitted solutions.
Trainyard is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.
The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you'll have to use colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game.
Find out more at http://www.trainyard.ca
Developed by Matt Rix (matt@trainyard.ca)
Proudly made in Canada.
Think you beat the whole game? Try to solve all the bonus puzzles! Done that? Try to match the track counts on http://trainyard.ca/solutions
Trainyard makes use of these excellent libraries:
+ Cocos2D-iPhone by Ricardo Quesada
+ XAuthTwitterEngine by Aral Balkan
+ Twitter+OAuth code by Ben Gottlieb
+ MGTwitterEngine by Matt Gemmell
+ ASIHTTPRequest by All-Seeing Interactive
+ SFHFKeychainUtils by Buzz Andersen
+ TouchXML by Jonathan Wight
+ FMDB by Flying Meat Inc.
Nouveautés de la version 1.66
+ Make your own puzzles!
+ Achievements
+ Game Center
+ Universal (works on iPad)
+ New puzzles
+ Hundreds of other bug fixes and improvements
Avis des utilisateurs
Grande qualité
De très grande qualité, tant au niveau gameplay, graphisme, originalité !
Ce jeu vaut son prix largement !
Addictif...
Maintenant avec les niveaux utilisateurs, la durée de vie est infinie :)
Mon jeu de réflexion préféré
Évadez-vous pendant des heure avec ce jeu très bien conçu. Au début, tout parait simple. Au fur et à mesure que vous avancerez, vous allez être exposés à de nouvelles fonctionnalités qui vont compliquer la tâche et vous amener à cogiter de plus en plus. Mettez-vous au défi d'atteindre les bonnes gares avec les bonnes couleurs de trains.
Je vous garantis que vous passerez de bons moments et pendant longtemps si vous êtes patients, persévérants, astucieux et logiques.
Bravo au concepteur que je félicite au passage.
- 0,49 €
- Catégorie : Jeux
- Mise à jour : 1 sept. 2011
- Version : 1.66
- Taille : 8.1 Mo
- Langue : Anglais
- Éditeur : Matt Rix
- © 2015 Matt Rix (Magicule Inc.)
Compatibilité : Nécessite iOS 3.0 ou une version ultérieure. Compatible avec l’iPhone, l’iPad et l’iPod touch.











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