Screenshots

Description

Relive the excitement of Final Fantasy Adventure―a timeless classic remastered for a new generation.


■STORY
Enshrined atop Mt. Illusia, high above the lofty clouds, stands the Tree of Mana. Drawing its life energy from the boundless celestial aether, the sentinel grows in silence. Legend holds that he who lays his hands upon its trunk will be granted power eternal―a power the Dark Lord of Glaive now seeks to further fuel his bloody quest for domination.

Our unlikely hero is one of countless gladiators indentured to the Duchy of Glaive. Each day, he and his ill-fated companions are dragged from their cells and bade to fight exotic beasts for the amusement of the Dark Lord. If victorious, they are thrown back into the dungeons with just enough bread to tide them over until their next match. But a body can only take so much, and it is never long before the weary captives succumb to their cruel fates.

■SYSTEM
Adventures of Mana's battle system grants you the freedom to move about the playing field without restriction, allowing for thrilling combat in which you decide when to attack and how to evade.

・Controls
Player movement is achieved via a virtual joystick accessible anywhere on the screen. An auto-adjust feature has also been added so that even if your thumb strays from its original position, you will never lose control of the hero.

・Weapons
Weapons are divided into six unique categories, some with uses beyond merely dealing damage. Determining when and where to equip each kind will prove the key to success on your quest.

・Magic
From restoring lost HP or removing various ailments, to rendering foes incapacitated or dealing deadly blows, there are eight different spells for almost any occasion.

・Obstacles
Bloodthirsty enemies are not the only things standing in the way of completing your quest. You will need both tools and your wits to overcome the many challenges encountered in the world of Mana, ranging from locked doors to hidden rooms to traps growing progressively more complex as the game progresses.

What's New

Version 1.0.7

・Added the option to switch in-game BGM to the original Game Boy tracks
・Adjusted morningstar hit count
・Adjusted axe limit gauge technique timing
・Adjusted spear limit gauge technique timing
・Adjusted firing directions of Thunder and Flare spells
・Prevented auto-saving when HP is 0
・Fixed issue wherein defeating an enemy immediately after it landed a jump would result in the hero warping to an other area and dying

Customer Reviews

Fantastic, updated nostalgia trip!

theoriginalsteve

Should first mention I've only played the first 30mins so far so this is a first-impression review.

I loved the original Mystic Quest/Final Fantasy Adventure back on the original GameBoy all those years ago. When Sword of Mana was released on the GBA I was somewhat excited only to be quite disappointed that it veered too far from the original. This remake however seems so far to be a direct remake of the original. The music, the story, the screens and the characters are all perfect. The dialogue has been updated and rewritten to a degree but it stays faithful to the original and the graphics are charming, again staying true to the original feel of Mystic Quest.
Controls are fairly responsive, but could do with some refinement. This is by no means a serious issue and the game is still exceedingly playable. The menu system is robust.
I've not yet experienced any crashes or frame rate drops, so far appearing very stable (iPhone 6S).
For now I'm very willing to leave it a 5star rating!

Good but a few problems

Connor Craik

A good story line and simple gameplay for a mobile device making it very enjoyable. However there are a few bugs such as the screen going black and getting you stuck in a location. You then have to reload the game back to a previous point.

Also, sometimes your attacks don't make contact multiple times despite being in front of enemies.

I have also become stuck on the final part as for some reason all my keys have been deleted from my inventory when I made it to the Mana Temple. I had 8 keys before I went into the waterfall. I have tried fighting enemies on the first floor of the temple for ages as I can't go back down the waterfall. However no enemy drops keys so I can't get through the necessary door. Please help!

I don't expect so many bugs in a game that costs over £10. I would have given 5 stars otherwise.

Great all round

Red collar

I'm about 7 hrs in to the game and have really enjoyed it so far. Game runs smooth and not even one crash. Well done. I do need to add one issue I had at Gravier castle floor 3, far left room, has a switch to open the staircase to the next floor but the mechanic of it requires a certain type of mob to spawn. I had to run back and forth about 10 times just to get the right number and type of mob to spawn..... I believe it wasn't the Dev's intent and was frustrating :(

Information

Seller
SQUARE ENIX Co., Ltd.
Size
492.3 MB
Category
Games
Compatibility
Requires iOS 7.0 or later. Compatible with iPhone, iPad and iPod touch.
Languages
English, Japanese
Age Rating
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
Copyright
© 1991,2016 SQUARE ENIX CO., LTD. All Rights Reserved.
Price
£13.99

Supports

  • Family Sharing

    Up to six family members will be able to use this app with Family Sharing enabled.

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