Alter Vú - Dead Reckoning
By Tom Miller
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The term 'Alter Vú' refers to the idea that two people may recall the details of a story differently.
Many believe that this type of feeling has to do with memories of other versions of ourselves, in parallel or alternate worlds. We are each, the sum of our own experiences. Alter Vú is a first person, point and click adventure that explores the concept that we all walk different paths.
Two years ago it seemed the world fell into darkness.
That day, the quarantine began.
We didn't question it out of fear. Until today.
What's left of this world, is yours to explore.
- An homage to games long past where difficulty is high, choice has consequence and little is linear.
- A melancholic, point and click, horror adventure.
- An otherworldly, haunting story with split paths and multiple endings.
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'Alter Vú – Dead Reckoning is a beautiful concept game, it sort of reminds me of the play style within “Layers of Fear” ' - woodbangersentertainment.com
Simply click a door or corridor to proceed to a different scene.
Use the back arrow in the bottom right to return to the scene behind you.
The idea behind the card system used in conversation is that you are able to speak about people and places you have come into contact with, as you explore, naturally you have more to engage with others about.
As you interact, you are building your 'Deck'.
Once in conversation:
Simply tap a card in your deck to flip it.
Drag and Release in the bottom half of the screen to dismiss it.
Drag and Release on the upper half of the screen to use the card.
This will lead conversation in the direction you choose.
The leave card can be played at any point to leave a conversation.
Your progress is saved as you go, close the game at any point and you can 'Persist', pick up just where you left off.
For a walkthrough, please find the video under 'Deviate' on the Main Menu.
What's New in Version 1.4
- A couple more iPad layout tweaks.
- iPad Pro? iPad Pro.
- General UI bits, all platforms.
Fantastic horror adventure with a touch of philosophy
I picked this game up recently as it was free for some time. As a newbie to horror games, this game sufficiently made me poo my pants. It didn't require jump scares, instead using the atmosphere against the player. So many great things about this game, but I had gripes too...
The good - Excellent atmosphere and world building, amazing atmospheric sound design, very gloomy yet pretty artwork, a small yet memorable cast of characters, a unique system for conversations and interrogation, nice puzzles sprinkled throughout, an engaging backstory and a decent amount of areas to explore.
Now for the bad :( - Very short (In total I got about 40 minutes of playtime out of it), abrupt ending that leaves WAY too many loose ends untied with characters/areas/events, philosophical ideas are badly implemented (they felt shoved in at the end rather than making philosophy and reality-alteration a more common or prevalent theme during the game). I found the opening was the most interesting and terrifying and the rest of the game was a resounding 'meh' aside from some scenes.
Overall it's a brilliant game that left a lasting impression on me, it's a shame it felt so short and fell off towards the end.