By Hothead Games Inc.
Open the Mac App Store to buy and download apps.
Braid won the Apple's Mac Store Best Games of 2011 award
Play the game that Macworld named as one of the best! Created by Jonathan Blow and Number None.
* Braid has average Metacritic review score 90% *
* Braid is a platform game where you manipulate the flow of time to solve puzzles.
* Every puzzle in Braid is unique. There is no filler. Braid does everything it can to give you a mind-expanding experience.
* Journey into worlds where time behaves strangely; observe, learn from, and then master these worlds.
"When it came time to select the best Mac apps of the year, we started with the list of the roughly 250 Mac programs we reviewed over the past 12 months. After much discussion, we whittled that list down to just 13 that we deemed worthy of our Editors' Choice Award" Macworld Editor's Choice Award
"Braid's artistic design is as imaginative as its puzzles. The whimsical world looks like a painting come to life." IGN
"One of the most interesting, satisfying, beautiful game experiences I've ever had." Destructoid
"Beyond Braid's enchanting hand-painted visual style, beyond its often haunting score, and beyond its musings on love and personal growth... Braid is one of the most progressive platform/puzzle games we've played in years." IGN Australia
What's New in Version 1.1
Minor bug fixes.
The first thing that struck me about Braid was actually it's music, I found myself being instantly engrossed into the game and the music made even still inactivity charming. Though don't let me fool you, you'll rarely find yourself doing nothing in Braid, every puzzle shows ingenuity far exceeding any AAA game designers capability, just when you've solved a puzzle you realise it was simply part of an even larger puzzle, and then you realise it is all just part of a story.
Playing Braid, despite it's classic platforming characteristics almost doesn't feel like playing a game at all, rather it's a surreal experience that feeds your senses and curiosity to the point that nothing distracts you, and when you do get everything right and see it all unravel right in front of you, it's spectacular.
I will definitely be purchasing Indie Game: The Movie thanks mostly in part to the mind trip that Jonathan Blow has created here, for what you pay you get far more out than the latest first person shooter, you get something that sticks with you, an almost haunting experience worthy of nothing but the highest of praises. Braid is not the perfect game, but you'll be too busy marvelling at everything it does right to worry about that.
Braid and LIMBO... two sides of the same brilliant coin.
Braid is one of my favourite games of all time. It's a piece of art, and one of the smartest game mechanics of all time. By parodying the most basic platform game genre, it adds a whole new spin on things. It's a short game, but in a way, that's a good thing: you can experience the game as a single "work", in just the same way that you appreciate a great movie in a single sitting. The game never gets boring, as every challenge requires a new way of thinking, rather than the lazy way out of repeating harder and harder iterations of the same thought. Anyone who thinks it's just a boring platform game with rewind just hasn't played it enough. It's like saying The Godfather's about a fat guy in an office.
As a developer, it's probably the only game I've seen that I think, "How on earth does that work?" It's technically brilliant.
If you like Braid, a perfect counterpoint is LIMBO. While Braid is gloriously lush technicolor, LIMBO is dank, dark, pre-war expressionism. While Braid experiments with the motion of time, LIMBO plays with the motion of gravity. While they are, in many ways, complete opposites, they're so similar in others.
Don't believe the hype
While the concept is interesting and makes for a novel twist on the platform genre, Braid becomes boring really quickly. Although the author makes a big deal about each puzzle being unique, they all seems to fall into one of two categories: jump-on-the-monsters-to-get-higher and rewind-time-to-get-to-things-that-move-too-quickly. There isn't even the usual platform game challenge of accurate timing because if you make a mistake, you just rewind and do it again immediately. By the middle of world 3 (that's the second world, yes) I found it tiresome and gave up. I do like the idea of time-related puzzles, but think it would work better in a more open, slower-paced adventure style of game.
On the plus side, the artwork and music are excellent.