iPad Screenshots


"It’s kind of like the Garage Band of coding." – Wired

"Codea for iPad is a super slick way to write and run programs on your iPad." – Gizmodo

Codea lets you create games and simulations — or just about any visual idea you have. Turn your thoughts into interactive creations that make use of iPad features like Multi-Touch and the accelerometer.

We think Codea is the most beautiful code editor you'll use, and it's easy. Codea is designed to let you touch your code. Want to change a color, or an image? Tapping will bring up visual editors that let you choose exactly what you want.

Codea is built on the Lua programming language. A simple, elegant language that doesn't rely too much on symbols — a perfect match for iPad.

Here's how you use it: type your code. Press play to watch it run. Interact with it. Get creative.


• A fully featured 2D and 3D renderer
• Lots of great example projects to learn from, including games
• Touch your code: tap colors, images and sounds to adjust them
• Export your finished projects to Xcode to produce real apps
• Complete in-line reference documentation accessible from keyboard
• Intelligent syntax highlighting and auto-completing code editor
• Import your own assets from Dropbox
• Full 2D and 3D physics engines for complex motion
• Add parameters so you can tweak variables at runtime
• Interact with accelerometer and multi-touch on your device
• Generate retro-game sound effects
• GLSL Shader Language support with live shader editor
• Bluetooth keyboard support and keyboard shortcuts
• Air Code: code live from your PC using WiFi
• Much, much more


• Join the forums at https://codea.io/talk to ask questions, share ideas and get help when you need it

• If you need help or wish to get in contact with us, please use the support link on this page

What’s New

Version 2.7.6

- Apple Pencil API support, see the new fields on the `touch` type in the docs
- See the new example "Pencil Case" to demo them
- Xcode export now supports all types of Codea projects, including ones using the Craft API

- Old touch APIs are renamed, see the docs for details but in general: expect vector types where you had scalars before. E.g., touch.x and touch.y are now touch.pos
- Old properties are still there but deprecated

- Fixes a bug where opening an external Codea project for editing could result in a blank editor
- Fixes a bug where `NSRange` could be inserted into the code editor when selecting a sprite using the photo picker

Ratings and Reviews

4.9 out of 5
11 Ratings

11 Ratings


Amazing, Simple and Powerful

I have seen the games people have made with this and they are truly amazing. The UI is extremely user friendly and if you ever get stuck or have a question you can go to the forums and you can be certain at least one person answers it.

If you have no previous experience with lua it has a very helpful reference manual which will get you started and will hopefully be enough for you to get going with lua and make your first game. I have just started learning lua with nothing but this app and so far so good.

I definitely recommend for anyone looking to make games on their iPad and publish to the App Store.

Developer Response ,

Thanks! For a guy that isn't happy we're glad you're happy :)

Mcmuffy ,

First impressions

These are my first thoughts after an hour of use but as of now I really like it.
.The editor is pretty minimalist but it is easy to use and gets the job done.
.I haven’t seen any inbuilt documentation for getting started in lua but there are quite a few well commented coding examples to look at.
.I use an iPad Pro so I am thinking that making the editor side by side compatible would be a great help when looking at external documents (or your twitter feed).
.I am playing with the voxel system and it seems to be very good.
.More built in APIs would be nice but the change log suggests that the developer is on top of this. On a similar note, it would be nice to have access to something like apples UIKit, but that is a big ask.

Developer Response ,

Glad you had a good experience. Thank you for your great feedback.

We're making the editor side-by-side compatible soon. And more built-in APIs are coming!

TobyUK ,

One of the most valuable apps out there

I love this app, it is a joy to use. It offers both great power and elegant simplicity. I have seen a lot of people undertake pretty impressive projects using only this (check the codea forum and what people are doing over there), some have made it on to this App Store via the Xcode export functionality.

Personally I like to use it as an artist might use a sketchbook, it is great to play with ideas and quickly try things out while on the go or before committing serious time. The set of libraries and lua make it flexible for this type of quick prototyping activity. I much prefer tackling a larger serious piece of work on my laptop even if the app is capable.

I would recommend this to anyone looking for a good learning environment, anyone who enjoys a creative challenge or developers as a prototyping tool. Don't expect to get much out of it unless you are prepared to invest in learning core programming concepts though, the app takes a lot of pain out a lot of areas but you still need to spend time on the basics.


Two Lives Left
162 MB

Requires iOS 10.3 or later. Compatible with iPad.


English, Catalan, Dutch, French, German, Italian, Japanese, Portuguese, Russian, Simplified Chinese, Slovak, Spanish

Age Rating
Rated 4+
© 2018 Two Lives Left


  • Family Sharing

    Up to six family members will be able to use this app with Family Sharing enabled.

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