Gamebook Adventures 5: Catacombs of the Undercity
By Tin Man Games
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Gamebook Adventures returns for its fifth title! Please note that you do not need to have read any of the previous gamebooks in order to read and play this. The critically acclaimed series of newly imagined interactive fantasy gamebooks puts you, the reader, in control of the story! Along with a realistic dice-based battle system to fight creatures, an epic tale and beautiful artwork, Catacombs of the Undercity will give you many hours of gamebook adventuring!
"Captured by one of Orlandes City’s most infamous brotherhoods, the Red Hand Guild, you are thrown to the mercy of the subterranean world deep beneath the streets of the great capital. Wading through the sewers and other dark menacing places, your goal is to reach Undercity, the City beneath the City! Only there can you find the help you need to escape this underground horror and bring down the dark brotherhood from within."
"My favourite examples so far though are the iPad and iPhone-compatible Gamebook Adventures, a series of lovingly crafted and extremely well-written interactive fantasy novels. It's surprisingly engrossing stuff, the economically written narrative packing in masses of detail, while rattling out a pacey, involving story." - The Guardian
"Catacombs of the Undercity is the best entry into the Orlandes series I’ve played yet. It’s exciting, atmospheric and even amusing at times, plus there are plenty more beasties to battle too." - iPhoneFreak (4/5)
Gamebook Adventures 5: Catacombs of the Undercity is the fifth in a series of newly written adventure gamebooks for the iPhone, iPod Touch and now beautifully realised for the iPad! We are completely original and not simply a re-print of old gamebooks.
•Includes all the interactive reading and gameplay features found in An Assassin in Orlandes, The Siege of the Necromancer, Slaves of Rema and Revenant Rising.
•Read the story and dictate the direction of the story! Options based on who you have met, where you have visited and what you have found.
•Written by Andrew Wright, Gamebook Adventures 5 takes you on an swashbuckling quest from the sewers of Orlandes City to the subterranean metropolis of Undercity.
•Pirkka Harvala, the popular illustrator from An Assassin in Orlandes, is back! His beautiful illustrations bring to life the denizens of this strange underworld.
•Battle an array of creatures from acid ghouls to spirit demons and find ways to get your revenge against the Red Hand Guild.
•Hire mercenaries to aid you in your quest!
•Unique battle system using realistic 3D dice which can be rolled by shaking your iDevice.
•Three difficulty levels: Classic, Bookworm and Novice.
•Lots of achievements to collect and artwork to find throughout the book. These are placed on your achievement wall.
•Illustrations can be viewed full screen by simply tapping on them in the book and we have higher resolution artwork for iPhone 4 and iPad users.
•New widgets at the bottom of each page access direct to your inventory, settings and main menu making easier than ever to find your way around the gamebook.
•An update to the constantly changing world map and gazetteer, Orlandes Uncovered. This now includes Rema and Drymar.
•Dramatic soundtrack composed by our Freeplay Independent Games Awards Finalist, Adrian Watkins.
If you are familiar with the Choose You Own Adventure, Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!
What's New in Version 2.02
Fixed an issue where devices with french or spanish as the default language could not load the game
Fixed an issue where the bookmarks were not being properly applied in classic mode.
Also fixed a heap of problems where the Random Rolls could behave incorrectly as combats.
Tin man games are very good. They have a very good user friendly playing engine. They are well written. But, they tend to have a very linear line. You need certain objects to succeed. This one if no different. You need a special item to defeat the final boss. Without it you are dead. Finding that item is very difficult and requires an exact path to be followed. I found this more annoying than anything. Shame as it let a good game down.
- Category: Games
- Updated: 26 September 2013
- Version: 2.02
- Size: 73.7 MB
- Language: English
- Developer: Tin Man Games Pty Ltd
- © 2011 Tin Man Games Pty. Ltd.
Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimised for iPhone 5.