A game I made
For a certain kind of person
To hurt them.
• Climb up an enormous mountain with nothing but a hammer and a pot.
• Listen as I make philosophical observations about the problem at hand.
• Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞.
• Lose all your progress, over and over.
• Feel new types of frustration you didn't know you were capable of.
Bug fixes & performance improvements
Ratings and Reviews
Climb with a hammer.
My blisters burn!
Oh hark! What yonder do I see a top the great peak mightily enveloping the distant horizon? Nothing, you see NOTHING a top the insanely huge mountain because no one has ever beaten the summit of her shear face with their hammer and the literal pot to pee in. As much as I certainly would like to! This game is the illegitimate spawn of a game called Sexy Hiking. The in game commentary from the games designer tells me this whilst I frequently launch myself back down the mountain with an awkward swing of my mallet. The game reminds me more in an emotional sense of a late evening game of Trivial Pursuits at Christmas, played with inebriated relatives who have little to no specialised general knowledge, and which inevitably leads to hours of frustration and ultimately no winner because everyone’s had enough and exhausted. But the game is played again and again because the belief is that one Christmas, just one Christmas you may outwit your relatives. Physically this game is nothing like that! My thumb and now fingers on my right had have surpassed blisters and I’ve taken to frequently wiping bloodstains from my phones screen and I’ve developed an unusual ‘hooked’ conformity to my hand! There’ll come a day though that I’ll reach the top. Gnarled fingerless stump or no!
When to buy, when not to buy (brief reasoning)
Hello potential buyer, there is two types of difficulty in games, first one is a challenge that is difficult to overcome, but is rewarded by mechanical or strategical improvement. The second type is difficulty that is simply unfair in design and coding. This game is the Latter of the two. Controls are flawed, such that a precisely same rotation of a finger that you’ve done a second ago, will give you a new result, rather than repeat the one you previously learnt. My conclusion: Buy this game (A) if you truly hate and want to punish yourself in all ways possible (B) if you wanted to break your iOS device and were just looking for a reason. Don’t buy this game if you like a fair challenge that revolves around consistent mechanics encoded into the game.
I fall under the second type of gamer, so in my opinion the game only deserves 2stars on touchscreen devices. Hope I helped you to make an educated decision!
- Bennett Foddy
- 190.1 MB
- Requires iOS 8.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, 9.7-inch iPad Pro, 9.7-inch iPad Pro Wi-Fi + Cellular, iPad Wi-Fi (5th generation), iPad Wi-Fi + Cellular (5th generation), 12.9-inch iPad Pro (2nd generation), 12.9-inch iPad Pro Wi‑Fi + Cellular (2nd generation), 10.5-inch iPad Pro, 10.5-inch iPad Pro Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), iPad Pro (11-inch), iPad Pro (11-inch), iPad Pro (12.9-inch) (3rd generation), iPad Pro (12.9-inch) (3rd generation) and iPod touch (6th generation).
- English, Chinese, Japanese, Korean, Russian
- Age Rating
- Rated 4+
- © 2017 Bennett Foddy
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