** Winner of App Store Best of 2014 **

YOU are about to PLAY GOD.

Rule over a living, breathing world. It is as SIMPLE to play with as it is AWE-INSPIRING to behold. Feel truly powerful in the most delightful, charming and tactile world you have ever held in your hands.

• Use your touch to physically shape, mold and sculpt every inch of the landscape, making it unique to you.
• Be loved and worshipped by tiny, devoted Followers. Watch them live, learn, and grow in a fully simulated world.
• Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity.
• Cast miracles of both beauty and destruction: sculpt rivers and grow forests, or throw meteors and spread fires.
• Uncover a wealth of mysteries and surprises waiting to be found above and below the landscape.
• Guide your Followers as they embark on regular voyages to new and uncharted lands that hold great rewards.

There has never been an experience quite like this before, and it will continue to evolve as you do. Come and lead an incredible journey that’s waiting for you to make it your own.
Godus is brought to you by legendary designer and inventor of the GOD GAME; Peter Molyneux. His previous acclaimed creations have been the original releases of Theme Park, Dungeon Keeper, Black & White, Fable, Theme Hospital, Syndicate, and Populous.

Get more out of Godus by visiting

Please note: A network connection is required to play.

What's New

Version 1.24

Even more voyages added, to be released over time, some with additional hidden chests and others with gems as rewards.
Bug fixes.

If you experience any bugs please email

Ratings and Reviews

4.5 out of 5

2.2K Ratings

2.2K Ratings

Gone downhill but still great!


I played this game a view years ago when the bugs were everywhere and it crashed 2/5 times of opening it. Still, I persevered and it fast became my favourite game to date. Sadly, the bugs became too much for my old iPad and I was forced to delete it.
Fast forward to now. I play it on an iPhone 8 so you would think that it would be perfect. But it’s not. The 30 second ads every time you open a menu is the biggest downfall. I’m more than willing to pay £2-£3 to get rid of these permanently but that is not an option. Furthermore, shortly before writing this the game actually crashed and since then the opening screen of the game has not loaded fully. Overall, this game is AMAZING. I think more games should take note and create their own with a similar concept. Alas, the bugs and forced ads are AWFUL. (I’d also like the option to turn off tutorials because the amount of time I’ve spent on this game pretty much makes me a master of the controls but I still have to endure the long tutorial story.)

Far better than I expected

Ryan J Williams

After Godus received so much criticism I expected a bit of a disaster, despite having been a huge fan of the designer Peter Molyneux’s work going back forever.

It’s not bad at all. It’s clear that the game felt the pinch — some of the UI is noticeably rough compared to its peers and it feels like they never quite figured out making the controls work optimally on mobile — but it’s clearly got a lot of good ideas and heart.

There’s a sense of nostalgia when the opening evokes Molyneux’s own Black & White, which 17 years ago began with a godly hand lifting a drowning follower out of the water. The game continues to draw out memories of B&W while unfortunately never quite reaching the same heights of creativity and fun.

All in all, I kind of find myself wondering what went wrong. Maybe Molyneux should have gone all in on a true (spiritual) sequel to his past work rather than merely riffing off of it? Or was it just about cash flow?

Whatever happened, it’s not the awful game I imagined following the vitriol. It might have been when it was still mid-development — its early release being a death blow in combination with other (rather over-the-top) controversies erupting at the time — but the final result is perfectly fun, and that quirky sense of humour and attention to detail we expect from Molyneux is there.

Oh... being able to buy the removal of ads and having proper iPhone X screen support would be really nice. Easy wins there.



It takes a while to get into, but once you start progressing, you really understand the concept and it becomes more fun! I think the style and graphics are amazing and it’s all so beautiful. The whole point of the game is really quite interesting and it’s like no other. The enemies scared me at first but they’re really easy to overcome aha. The only thing I think could improve this wonderful game, is an easier way to keep the villagers happy. - as it’s quite tricky and frustrating when you have to buy diamonds which costs real money. I understand that the makers have to find a way to make money on the game, but they could at least make a harder way (so it’s fair) for the people who don’t want to do in-app purchases to earn diamonds! Overall, I DEFINITELY recommend this fantastic game! I think it should be 12+ as some parts of the game can be rather confusing. Anyway, absolutely LOVE it! Would 100% recommend!


22 Cans Ltd.
226.5 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad and iPod touch.
Age Rating
Rated 4+
Copyright © 2013-2017 22Cans Ltd. Trademark ™ 2013-2014 22Cans Ltd. All rights reserved.
In-App Purchases
  1. 50 Gems £4.99
  2. 120 Gems £9.99
  3. 250 Gems £19.99


  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    Up to six family members will be able to use this app with Family Sharing enabled.

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