Thomas Was Alone
By Bossa Studios Ltd
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Meet Thomas, a curious rectangle, and help him unravel the mysteries of his existence in a wonderfully strange world. Experience 100 levels of award-winning platform gameplay and take part in an emotional story narrated by Danny Wallace.
- Selected in App Store Best of 2014
- BAFTA 2013 Winner: Performance (Danny Wallace as Narrator)
- BAFTA 2013 Nominee: Story
- BAFTA 2013 Nominee: Original Score
“Across the game’s gaps and hazards, there’s a real emotional journey filled with narcissism and jealousy.”
New York Times
"Sumptuous visuals and an engaging story."
“It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.”
9/10 – Destructoid
"Thomas Was Alone is a winning piece of minimalist game design that manages to do a lot with a little in an industry which far too frequently achieves the exact opposite, and it deserves much praise for that."
8/10 - Official Playstation Magazine
** Experience the BAFTA winning, million selling game from creator Mike Bithell, now an Universal app available for iPad (iPad 2 minimum), iPhone (iPhone 4 minimum, iPhone 4S & newer recommended) and iPod Touch (iPod Touch 5 minimum)!
** A minimalist game about friendship and jumping
** 100 levels, one immersive journey
** Award winning story narrated by Danny Wallace
** Includes FREE ‘Benjamin’s Flight’ level pack, giving you more story and 20 additional levels to play through with young Benjamin, who goes in search of the Fountain of Wisdom aided by his father's incredible invention.
What's New in Version 2.0
- Thomas Was Alone iOS is now an Universal App! Play it on your iPhone (minimum 4, recommended 4S upwards) or iPod touch (5 upwards)!
- Fixed a few bugs (including iPad 2 slow down on Level 11.5)
Thanks for playing.
First, I would like to say that people who are complaining about the controls either have a faulty phone or are really bad at games, because I had no problems with the controls. I thought this game suited the mobile platform way better as you can pick and play it any time you want. The gameplay is simple yet challenging and at times you really had to think, the "main" feature of this game is the fact that the narrator can add such deep and lovable (or hate able) characters to squares. It was amazing that I would start to feel sorry for a bunch of squares and at times I would move the characters in a way that would fit their personas. The soundtrack is very nice, it creates an amazing atmosphere and feel to the levels. Overall I loved the game but the hype which the game had was bit much, yes it was really good but not mind blowing especially with the gameplay, also it was just a tad bit short. I had a great time while playing, 4/5.
Unmatched by any game on this platform
Thomas was alone is one of the greatest games ever made in my opinion with everything from its clever level design, witty and meaningful narration to its fantastic story that no game has come close to matching on this platform. The characters are beyond anything I have ever witnessed before and I became so emotionally invested in them that I started to know what the narrator would say just based on who he was talking about. The only small gripes I have are the control scheme is a little fiddly as the buttons are quite close together and it becomes less investing near the end. The control problem is fixed on the console and PC version so I would recommend it on those but if you would prefer to be able to play it anywhere then Thomas was alone is a fantastic buy that you won't regret. Easily the best game on the AppStore and pretty cheap for what you will get out of it.
I've not finished the game yet, and I've found what I have done so far utterly captivating and brilliantly executed. Apart from one thing; the controls.
In fact, I wish I'd held out and forked out a bit extra for the PC version because of this.
ThomasWA is a PRECISE platformer. In some cases near pixel-perfect; and yes, I do mean retina-display pixels. So if you mis-tap one of the buttons slightly you can end up having to do the level over.
The worst problem, though, is that the control area for the buttons (L, R, Jump) extend all the way up the screen. I can't see any good reason for this. Especially as there are also controls at the side of the screen (half way up) to change characters.
I've only put about in less than an hour into the game, yet I've already lost count of the number of times I've attempted to switch characters, only to find the currently selected one moves left or jumps instead. This can undo a lot of work and causes so much frustration that the game seems almost unplayable.
It looks like it could be a wonderful, charming platformer, and it's great to see a decent stand-alone game without IAP for a change. But I couldn't recommend it for iPhone/iTouch users simply on the basis of those control buttons.
- Category: Games
- Updated: 24 July 2014
- Version: 2.0
- Size: 228 MB
- Language: English
- Developer: Bossa Studios Ltd
- ©Mike Bithell Games
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad and iPod touch.