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BEST EXPERIENCED ON IPAD 2+
ALSO COMPATIBLE WITH IPHONE 4S+
Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.
Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).
"Kairo is mysterious and elegant and powerfully distinct. Like Fez and Minecraft, it will work its way into your dreams if you're not careful." - Eurogamer
"It's such a beautiful world to explore, such captivating, simple mechanics, and such a lasting impression. - GamesTM
"...bare-bones gaming with the emphasis on exploration. And it's worth exploring." - Rock Paper Shotgun
Explore a puzzling alien environment
"Game" doesn't really seem the right word for this atmospheric, engrossing, puzzling, unsettling and compelling journey through an abandoned alien cityscape.
There are rooms after rooms after rooms containing mysterious devices who purpose is hard to fathom but which you must restore to some form of activity to continue. This involves solving puzzles, some simple, some difficult and some infuriatingly obscure involving logic and in some cases timing and positioning too.
The musical soundscape is as much a part of the experience as the inhuman concrete vistas and contributes to the strong sense of "otherness", emptiness and mystery that envelopes you as you progress through arches, along corridors, and up and down stairs.
This is like nothing else I've played and is so refreshing for that. There is no time limit so you feel free to explore and immerse yourself in its strange world. Apart from a couple of rooms where the detail or animation caused some sluggishness, it all worked quickly and smoothly even on my original iPad!
So, if you want something very different that really envelops you and makes you think and changes your state of mind then just get it.
Don't forget to tweak the movement and sensitivity settings as it can make quite a difference to the gameplay.
Atmospheric, Engaging and Clever
This is such a good game that even though it makes me feel seasick I want to keep playing (albeit in short bursts). I can understand it might not be to everyone's taste, but I really enjoy being left to myself to explore and puzzle, it makes it so satisfying when you work something out. The fact that you are free to wander anywhere means that you never feel frustrated. I agree with the gripes about the controls, they're the main downside (apart from the seasickness), but otherwise this is a brilliant game
Had to think of what this reminded me of...
Right from the off, Kairo feels easy to pick up and play. I got feels of nostalgia almost right off the bat, but couldn't remember where from to start with.
A few puzzle rooms, in, I got it - the old 8-bit Freescape games. They were belters back in the C64's day. If Driller was produced today, it'd look like this.
Really good wandering-around-and-mucking-about-with-stuff game - now I just have to figure out what it all means...