By Chaim Gingold
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"Gingold wastes no time in conjuring up level after level of deviously complex and awesomely rewarding puzzles that are precisely what I'd hoped for after quickly conquering the original demo." -- boingboing
"a simple but appealing puzzler" -- Slide to Play
"fast paced but thoroughly enjoyable" -- CreativeApplications.net
Maximize your fun with MinMe!
The people have spoken! MinMe has been updated with **50 NEW Levels**. After you finish the first 15 levels (free!), you can choose to buy the remaining 45 (!) levels for peanuts. Or walnuts. Or whatever kind of nuts you like best.
MinMe is a simple puzzle game, in which our hero (you), must strategically collapse tiles and clear a progression of levels. If you enjoy the initial 15 levels, the you can buy the remaining 45 levels. This game is easy for anybody to enjoy, yet will challenge even the most sharp-witted solvers of puzzles.
The original version of MinMe (1.0) was made in 1.5 days for the Experimental Gameplay Project: http://experimentalgameplay.com/, a monthly game design challenge, where indie developers have up to one week to make a game based upon a given theme. The theme for this game was "Bare Minimum," which is reflected by the fact that the user's job is to minimize the board, it was made in a small amount of time, and has minimal graphics. Pretty minimal, eh?
What's New in Version 1.1
50 New Levels!
In app purchasing at level 16, to buy the remaining 45 levels.
Usability issues fixed.
How does it work? I do not understand the object!!
Han is cool ;)