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An epic adventure through a land of monsters, traps, and magic.
"You should choose to own this adventure" -- Eurogamer
"Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku
"This is some of 2013′s best interactive storytelling" -- IGN UK
"Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award)
"Incredibly impressed" -- Touch Arcade
Top 10 Best Mobile Games of 2013, Mashable.com
Top 20 of 2013, Touch Arcade
Top 25 of 2013, Gamezebo
+ Plot your own journey across a hand-drawn 3D world map
+ Fully interactive story, with 1000s of choices
+ The story is rewritten on the fly based on how you play
+ Unique touch-based sword-duelling, with procedurally-generated descriptions of the action
+ Outwit monsters by learning their weaknesses and tells
+ 48 magic spells to master, with weird and wonderful effects that change the story
"Sometimes I feel like I'm wasting my time writing a review when I should really just be pointing at a game and demanding that people play it. This is one of those times. Steve Jackson's Sorcery! is an absolutely marvellous fantasy storybook adventure. Lushly illustrated and expertly told, it should not be missed by anyone even remotely interested in the genre." -- Gamezebo
"Let’s not mince words here... Sorcery’s unique blend of tabletop-like roleplaying (including an incredible combat system quite unlike anything I’ve seen before), and elaborate branching pathways with custom scripts preserving the feeling of Steve Jackson’s work make me now want to… no, HAVE TO acquire an iOS device" - Just Press Start
From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning, App Store featured Frankenstein, Sorcery! is an interactive adventure like never before.
The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is description on the fly based on how you play.
Featuring original illustrations by John Blanche, new character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast) and music by David Wise (Donkey Kong Country).
"The Shamutanti Hills" is Part 1 of 4. Part 2, "Kharé: Cityport of Traps", is out now, and will load all of your completed Part 1 games to continue your adventure. Part 3 is coming later this year (but while you wait, check out our new game, 80 DAYS).
What's New in Version 1.4.3
Fastest £2.99 you'll ever waste...
Okay, this is the definitive review with what you need to know, the truth. I cannot understand why this game is getting the acclaim that it does in the other reviews. I bought this game based on seeing "Around the world in 80 days" and the recommendation of the Sorcery series. So having read the reviews, I purchased Sorcery 1.
It's basically an interactive storybook, giving you choices (left or right, up or down, etc) and some combat. The combat is also a series of choices and is more luck than any degree of real judgement. There is no real consequence in losing the fight either,, as you have the option of playing again, and again and again until you've learnt the pattern of attack and can win. There is no sense of jeopardy in losing the fight.
And the same stands for the left and right options, made the wrong choice? No matter, simply rewind the story to the point of the decision and play again.
The options are pretty obvious and no real danger seems to result in choosing either one. This makes for quite boring gameplay and very little engagement in the story or character.
The othe real problem with this game is the length! I personally, without really trying, finished the whole chapter in less than hour. There was zero desire to play through again as the game is so linear and on the rails. In a word BORING. I have. The option to now download Sorcery 2, presumably after paying another £2.99, something I won't be doing...
After having finished this game and the second one, I have to say I am blown away. The art style is lovely and the gameplay interesting. While it is true that is is not the cheapest app on the store, you cannot possibly get through all the content in one play through, although I recommend completing the second instalment too before replaying this one so you can get two 'complete stories'.
All in all it is a stunning re-imagining of the original books without the hassle of turning pages, rolling dice and editing character sheets, and its cheaper than buying the books too!
Why are you still reading this review? Just buy the game!
Good for what you get!
I did enjoy the game but I found that after completing it in a couple of hours I then had to buy the second one. Game play is good and balanced. I think the different paths are well thought out and are interesting. I don't think for the price its a fair deal though. You can buy cheaper games that you get more out of. This being said the second one should have been an add on to the first possibly. Overall it is a shame as I would have like to have seen where the story was going. I shan't buy more unless the price is lowered.
- Category: Games
- Updated: 04 March 2014
- Version: 1.4.3
- Size: 150 MB
- Language: English
- Developer: inkle Ltd
- © 1983-2013 Steve Jackson, inkle Ltd
Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimised for iPhone 5.