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An epic adventure through a land of monsters, traps, and magic.
"You should choose to own this adventure" -- Eurogamer
"Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku
"This is some of 2013′s best interactive storytelling" -- IGN UK
"Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award)
"Incredibly impressed" -- Touch Arcade
Top 10 Best Mobile Games of 2013, Mashable.com
Top 20 of 2013, Touch Arcade
Top 25 of 2013, Gamezebo
+ Plot your own journey across a hand-drawn 3D world map
+ Fully interactive story, with 1000s of choices
+ The story is rewritten on the fly based on how you play
+ Unique touch-based sword-duelling, with procedurally-generated descriptions of the action
+ Adapted from the best-selling gamebook series by legendary game designer Steve Jackson
+ Outwit monsters by learning their weaknesses and tells
+ 48 magic spells to master, with weird and wonderful effects that change the story
"Sometimes I feel like I'm wasting my time writing a review when I should really just be pointing at a game and demanding that people play it. This is one of those times. Steve Jackson's Sorcery! is an absolutely marvellous fantasy storybook adventure. Lushly illustrated and expertly told, it should not be missed by anyone even remotely interested in the genre." -- Gamezebo
"Let’s not mince words here... Sorcery’s unique blend of tabletop-like roleplaying (including an incredible combat system quite unlike anything I’ve seen before), and elaborate branching pathways with custom scripts preserving the feeling of Steve Jackson’s work make me now want to… no, HAVE TO acquire an iOS device" - Just Press Start
From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning, App Store featured Frankenstein, Sorcery! is an interactive adventure like never before.
The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is description on the fly based on how you play.
Featuring original illustrations by John Blanche, new character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast) and music by David Wise (Donkey Kong Country).
"The Shamutanti Hills" is Part 1 of 4. Part 2, "Kharé: Cityport of Traps", is out now, and will load all of your completed Part 1 games to continue your adventure. Part 3 is coming later this year (but while you wait, check out our new game, 80 DAYS).
What's New in Version 1.5.1
Fixed a bug that stopped the map displaying on some older devices.
Even better than the classic books
A really successful rendering of the classic "choose your own adventure" style paperback into a mobile game. The charm of the original book is captured while the designers have taken the opportunity to adjust the mechanics of combat to be more fun and engaging.
Really the games should be played in order since you can save your character from one to the next. Also, this is by far the most simple of the games, with Sorcery 2 and 3 adding new mechanics such as dice gaming for gold. So, play this first and then be impressed by the increasing complexity of the next 2 (untimely there will be four in all once they've finished the final installment.)
Note: I foolishly didn't realise that the "rewind" feature can take you ANY number of steps backwards. Very nice. Makes me remember the finger contortion of playing the book version and trying to keep track of multiple pages in order to jump back from a bad choice.
My Grandfather took me shopping for this series when I was a boy! And we played through the books together. Having some lovely nostalgia now 😊
I was worried the original artwork would be missing but it's all there! I'm SO glad I happened across this. It's wonderful to have this with me in my life again.
Thank you so much!
One feature I'd like to see added would be iCloud Drive saves. As over time, I've had cause to restore my iOS device and I do not like having to restart my adventure. Not when I was doing so well. Please consider iCloud Drive saves for throughout the adventures, not just the end of each, so I can start again, safe in the knowledge that my adventures will be safe.
Great, but too short
I was riveted by this game while playing it, good story line, good gameplay. But for 3.99 I would expect at least 4 hours of gameplay. I got 2 before completing the game and being told to go pay another 3.99 to get the 2nd part, then another 3.99 will be for part 3. Games that do that immediately lose any respect I have for them. Wait for a sale and it might be worth it.
- Category: Games
- Updated: 20 July 2015
- Version: 1.5.1
- Size: 149 MB
- Language: English
- Developer: inkle Ltd
- © 1983-2013 Steve Jackson, inkle Ltd
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.