By Terry Cavanagh
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Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel.
Super Hexagon was a best of 2012 runner up for game of the year on the app store.
"A masterpiece of design purity" - EDGE 9/10
"This is the kind of game you’re going to pass off to your friends and say, “You’ve gotta check this out.” It’s dangerously addictive." - IGN 9/10
"One of the best mobile gaming experiences I've had this year." - Destructoid, 10/10
"Knows exactly what type of game it wants to be and executes on it spectacularly. Merciless difficulty meets brilliant design." - Gamezebo, 5/5
What's New in Version 1.2
Added iPhone 5 resolution support.
More Than Meets The Eye!
If it wasn't for Journey, this would be my game of the year. Such a simple idea, yet what Cavanagh manages to do with it makes the game oh so engaging. Just like VVVVVV was two years ago, Super Hexagon is a triumph, a challenge that'll leave you on the floor, black and blue with bruises, yet somehow yearning for more.
If I may suggest a stats screen, for I'd love to be able to view my average time alive and such, and also a mute button, because as nice as the soundtrack is (Which is also worth all of the money in the known universe), I'd also like to be able to listen to my own music or chat with friends while playing.
Other than those two minuscule gripes, this is easily worth the 2 quid price tag, if not even more. Don't be fooled b he simplistic art style - Give it your patience and you'll easily be playing this for much longer than those supposed "kings of the iOS Store", like Angry Birds, Temple Run and Fruit Ninja.
Tl;dr, great game. More than meets the eye. THIS GUY MADE VVVVVV. VERY MUCH RECOMMENDED. BUY NOW.
Great provided you give it a chance
This game is great and simple - move side to side to avoid the approaching walls. It's so addictive because every time you die you feel you just made a stupid mistake and could easily have kept going, so you think you can do it with another go.
Most of the negative reviews are saying this game is too hard, which I don't think it is. I completed the first of the six levels in about three days, and after about 3-4 weeks I have completed every level (now aiming for 120 seconds on every level - unlimited replay value). It's also not a game where the only way to be any good is to put in hundreds of hours of boring practice.
Buy it - it's great and not too hard. It will be harder for some than others but if you give it a chance you'll be fine.
It gets progressively more difficult
When I started playing, ... Almost a year ago, it took me ages to do the first level, but they only get harder and harder. I then managed the second and third and then left the game a winner, because the last three were just too hard. But recently I have conquered the 4th and 5th. And errr well, I like to think myself as somewhat a veteran, but.... This 6th level, I have managed 32 seconds, and I think I am just too old for the split second timing required to progress any further. Anyway delving off there, amazing game, that requires an awful lot of patience and persistence , but so worth it. I will be spamming it everywhere if ever I managed the 6th .
- Category: Games
- Updated: 05 October 2012
- Version: 1.2
- Size: 23.3 MB
- Languages: English, Czech, Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Turkish
- Developer: Terry Cavanagh
- © Terry Cavanagh 2012
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.