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The Aesthetics of Videogame Sound

Issues and Concepts When Creating Interactive Entertainment

This book is available for download with iBooks on your Mac or iOS device. Multi-touch books can be read with iBooks on your Mac or iOS device. Books with interactive features may work best on an iOS device. iBooks on your Mac requires OS X 10.9 or later.


Despite the continuing success of the videogame industry academic writing on the medium is still in its infancy, especially regarding videogame sound. This book seeks to highlight some of the different aesthetic qualities of videogame sound, exploring how the technical limitations of the past have helped to shape a ‘videogame style’, and the medium’s use of sound as narrative, setting and information. How these aesthetic approaches work in videogame sound is important in understanding how they create immersion and offer a unique and rewarding gameplay experience.


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The Aesthetics of Videogame Sound
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  • Free
  • Available on iPad, iPhone, and Mac.
  • Category: Games
  • Published: 06 March 2012
  • Publisher: William Robinson
  • Print Length: 72 Pages
  • Language: English
  • Requirements: To view this book, you must have an iPad with iBooks 2 or later and iOS 5 or later, or an iPhone with iOS 8.4 or later, or a Mac with OS X 10.9 or later.

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