iTunes

Opening the iTunes Store.If iTunes doesn’t open, click the iTunes icon in your Dock or on your Windows desktop.Progress Indicator
Opening Apple Books.If Apple Books doesn't open, click the Books app in your Dock.Progress Indicator
iTunes

iTunes is the world's easiest way to organise and add to your digital media collection.

We are unable to find iTunes on your computer. To download and subscribe to Developing Apps for iOS (SD) by Paul Hegarty, get iTunes now.

Do you already have iTunes? Click I Have iTunes to open it now.

I Have iTunes

Developing Apps for iOS (SD)

By Paul Hegarty

To listen to an audio podcast, mouse over the title and click Play. Open iTunes to download and subscribe to podcasts.

Description

Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. Other topics include: core animation, bonjour networking, mobile device power management and performance considerations. Prerequisites: C language and programming experience at the level of 106B or X. Recommended: UNIX, object-oriented programming, graphical toolkits Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted each Wednesday and Friday. Subscribe to this course, and automatically receive new lectures as they become available. Released with a Creative Commons BY-NC-ND license.

Customer Reviews

Amazing Learning Materials

This material is the best presented I have yet come across. Paul Hegarty comes fully loaded with a huge range of knowledge and experience, and provides fact after fact in these information-packed lectures. The format is one lecture, one demo, in alternation, and this method works well to both ensure the required material is covered, but also to embed the tools and techniques with practical examples.

Developing for iOS is not something many people can dive straight into, and experience is required in some previous C-type programming language, but that's all laid out in the first few slides.

If you're looking to get a heads up with regard to this topic, then give these excellent resources a try.

Regards,

James