Gamasutra's Talking Devs
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Welcome to Talking Devs, a Gamasutra podcast in which a whole host of prominent game developers delve into the design behind some of the most interesting video games the world has to offer.
||Clean#3: Shadow of Mordor with Mike Bithell and Dan Marshall||Thomas Was Alone creator Mike Bithell and Gun Monkeys dev Dan Marshall jump on the Gamasutra podcast with editor Mike Rose, to talk about Middle-Earth: Shadow or Mordor, "the best Assassin's Creed game they never made."||15 10 2014||Free||View in iTunes|
||Clean#2: Smash Bros. 3DS with Seth Killian and Jonathan Kim||Seth Killian, lead designer on PlayStation All-Stars and previously Capcom veteran, and Jonathan Kim, animator on Skullgirls, talk about the new Super Smash Bros. game with Gamasutra's Christian Nutt. Where has Nintendo taken the Smash series with this.||6 10 2014||Free||View in iTunes|
||Clean#1: Desert Golfing with Bennett Foddy and Douglas Wilson||QWOP developer Bennett Foddy and JS Joust creator Douglas Wilson sit down with Gamasutra editor Mike Rose to chat about Justin Smith's Desert Golfing. What is it about this seemingly simplistic mobile golfing sim that has so many developers head-over-h.||25 9 2014||Free||View in iTunes|