How to make a game, with Auroch Digital
By Auroch Digital
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From indie developer Auroch Digital, each series explores our games that are currently in development, giving you insight into how we make titles like Achtung! Cthulhu Tactics and Mars Horizon.
||CleanWhat is it like working for an independent developer?||How to make a video game with Auroch Digital - Episode 3 We've started a new series of podcasts looking at the ins-and-outs of making a video game. In our third episode hosts Matt Davies and Matt Walker talk to Nina Collins, Production Manager, about w||8 12 2018||Free||View in iTunes|
||CleanWhat is the difference between a good game and a good product?||How to make a video game with Auroch Digital - Episode 2 We start a new series of podcasts looking at the ins and outs of making a video game. In our second episode hosts Matt Davies and Matt Walker talk to Peter Willington, Creative Producer, about th||24 11 2018||Free||View in iTunes|
||CleanSetting up a company and a history lesson||How to make a video game with Auroch Digital - Episode 1 We start a new series of podcasts looking at the ins and outs of making a video game. In our first episode hosts Matt Davies and Matt Walker talk to Tomas Rawlings, Design and Production Director||12 11 2018||Free||View in iTunes|
||CleanEpisode 3: Achtung! Cthulhu Tactics - The Momentum of Cthulhu||In this episode we get into the detail of the game, Adam Carter-Groves (Designer) and Tomas Rawling (Design Director) are on hand to talk about a number of topics. What does the player get to do in game? How do they interact with the setting around the||2 10 2018||Free||View in iTunes|
||CleanEpisode 2: Achtung! Cthulhu Tactics - The Function Call of Cthulhu||How do you translate the pulp-y action of the video game's source material, and its strong themes of good and evil and light dark, into a strategy experience that doesn't just feel like yet another XCOM? How do you ensure complex mechanics and informati||27 8 2018||Free||View in iTunes|
||CleanEpisode 1: Achtung! Cthulhu Tactics - The Birth of Cthulhu||Our series kicks off with an introduction to the Cthulhu Mythos, a primer on World War II and the Nazi obsession with the occult, and introduces those unfamiliar with Achtung! Cthulhu to the setting of the RPG. All this and more as we begin to divulge e||10 8 2018||Free||View in iTunes|
||CleanEpisode 0: Achtung! Cthulhu Tactics - Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn||Subscribe now to get the first episode of our series about Achtung! Cthulhu Tactics. We'll be talking Lovecraft, World War II, the world created by Modiphius, and more about how we made this turn-based strategy video game. Sign up to our free newslett||1 8 2018||Free||View in iTunes|
||CleanEpisode 3: Mars Horizon - Andrew Kuh of the UK Space Agency chats Mars and the inner workings of an agency with Tomas, Steve talks Mars Mission, and the Brodster details Event Systems.||Here we are with EP.3 of this mini-series, with special guest Andrew Kuh of the UK Space Agency. Tomas spoke with Andrew on Mars, how Mars Horizon translates in the real world, and Mars Horizon as an important outreach tool. This is the final episode||19 6 2018||Free||View in iTunes|
||CleanEpisode 2: Mars Horizon - Drama / Challenge, In-depth look at Mission Control & Meta Management Gameplay, UI design, and Meta Management playthrough||We've re-opened the studio airlock again for more Mars Horizon discussion. This time, talking Mission Control and Meta Management gameplay, UI design, plus a playthrough of the Meta with Steve. This is the second of a three-part Auroch Digital series on||30 5 2018||Free||View in iTunes|
||CleanEpisode 1: Mars Horizon - Mission Control Gameplay Explained & Translating Space Engineering to Games.||The studio airlock is open and welcomes you to Mars Horizon, a space agency management game where the player gets humanity to Mars. This is the first of a three-part series about Auroch Digital's approach to game development while exploring some of our||11 5 2018||Free||View in iTunes|
||CleanEpisode 0: Mars Horizon - Auroch Digital & Mars Horizon, Mission Control Gameplay, Translating Space Engineering to Games.||Auroch Digital welcomes you to listen in on our Mars Horizon podcast. Talking Mission Control Gameplay, concept to game production, and translating science accuracy to the video game medium. Subscribe to our newsletter. Visit the Mars Horizon game page.||11 5 2018||Free||View in iTunes|
I really enjoyed this! Hearing about the development and processes behind this work is particularly interesting and very engaging. The content is spot on. The music is perfect. When the audio is just right, I got serious nostalgia. I'm a kid again, sitting in darkened planetarium lectures or listening to presentations at NASA. Unexpectedly wonderful! This is also particularly strong in the game trailer! There's only one thing I would say that diminishes this slightly. It's the poor sound quality during the interviews. You could use some temporary heavy curtains around the meeting room, and maybe record a little closer in to the interviewee, it would make such a huge difference. I'm really looking forward to hearing the next episode!