100 episodes

Improvised Radio Theatre with Dice is a podcast
about role-playing games.

Improvised Radio Theatre - With Dice: Latest posts Roger & Michael

    • Leisure
    • 4.0 • 5 Ratings

Improvised Radio Theatre with Dice is a podcast
about role-playing games.

    The City is Like a Woman, and She Wants Her Alimony-

    The City is Like a Woman, and She Wants Her Alimony-

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    This month, Roger and Mike consider system choice and system mastery,
    and look at Mike's new Blades in the Dark campaign.

    • 1 hr 12 min
    Slug Stores

    Slug Stores

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    This month, Mike and Roger consider how to do character sheets right,
    and ponder the future of generic systems.

    • 1 hr 31 min
    My Sex Life is Cosmically Important

    My Sex Life is Cosmically Important

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    This month, Roger and Mike can't get away from bashing dungeons, and
    consider the (sadly still-extant) adversarial relationship between
    players and game masters.

    • 1 hr 8 min
    James Wallis Burned My Boat

    James Wallis Burned My Boat

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    This month, Mike and Roger review a bumper set of Bundles of Holding,
    consider our gaming plans for 2024, and consider the deep history of RPGs.

    • 1 hr 1 min
    A Mad Career Towards Some Dreadful Ending

    A Mad Career Towards Some Dreadful Ending

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    This month, Roger and Mike consider railroading, its inevitability,
    and how to build characters who are a good fit for the campaign.

    • 1 hr 1 min
    Quite Gnostic In Places

    Quite Gnostic In Places

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    This month, Mike and Roger dissect Mongoose Traveller and a couple
    of campaigns Mike has run with it.

    • 1 hr 15 min

Customer Reviews

4.0 out of 5
5 Ratings

5 Ratings

Dirk the Dice ,

That’s you, that is …

An enduring favourite in my monthly diet of gaming podcasts. Mike and Roger have an inquisitive style of discussion when it comes to their topics. The discussion is often erudite, sometimes practical, but always engaging. I have applied their IMPROV-RAD test to every new game I consider: is it clear what the PCs are actually meant to do; can I write a 6 scenario hooks for the game without really thinking about it? Recommended.

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