Description

Numberjacks is the highly successful and award-winning animation series featuring ten small superhero numbers living inside an ordinary sofa who, with the help of children, fly out to solve problems in the real world. The series helps children develop their early math skills whilst providing slapstick comedy and numerous superhero thrills. Numberjacks is all about excitement, fun and learning, problem solving and maths. The show has appeared in over 30 countries around the world in multiple languages and had a dedicated site at www.numberjacks.co.uk.

    • £36.99

Description

Numberjacks is the highly successful and award-winning animation series featuring ten small superhero numbers living inside an ordinary sofa who, with the help of children, fly out to solve problems in the real world. The series helps children develop their early math skills whilst providing slapstick comedy and numerous superhero thrills. Numberjacks is all about excitement, fun and learning, problem solving and maths. The show has appeared in over 30 countries around the world in multiple languages and had a dedicated site at www.numberjacks.co.uk.

    • Episode 1

    The Trouble With Nothing / Going Wrong, Going Long

    0 makes things disappear and 6 flies out to sort everything out. Things get longer thanks to the Problem Blob. 4 is on the way!

    • 27 Minutes

    0 makes things disappear and 6 flies out to sort everything out. Things get longer thanks to the Problem Blob. 4 is on the way!

    • 27 Minutes
    • Episode 2

    Sphere Today, Gone Tomorrow / In, Out, Shake It All About

    The Shape Japer turns spheres into cubes and 6 has a scare on the marble run. Things that should be inside end up outside and 5 takes 3 out there to help sort the Puzzler out.

    • 28 Minutes

    The Shape Japer turns spheres into cubes and 6 has a scare on the marble run. Things that should be inside end up outside and 5 takes 3 out there to help sort the Puzzler out.

    • 28 Minutes
    • Episode 3

    One More Time / Forward Thinking

    When 1 goes out alone there's one more of everything. 4 rides the railway to the rescue. The Problem Blob is back and things go forwards and backwards. 6 hitches a lift.

    • 28 Minutes

    When 1 goes out alone there's one more of everything. 4 rides the railway to the rescue. The Problem Blob is back and things go forwards and backwards. 6 hitches a lift.

    • 28 Minutes
    • Episode 4

    Seven Wonders / Getting Heavy

    4 finds things add up to 7 when the Puzzler's about. Spooky Spoon is making light things heavy. 5 and 3 fly out!

    • 28 Minutes

    4 finds things add up to 7 when the Puzzler's about. Spooky Spoon is making light things heavy. 5 and 3 fly out!

    • 28 Minutes
    • Episode 5

    Belongings / 4 He's a Jolly Good Fellow

    Things don't belong when Spooky Spoon mixes things up - another problem for 5! The Numbertaker is taking all the fours he can find, will 4 escape his clutches?

    • 28 Minutes

    Things don't belong when Spooky Spoon mixes things up - another problem for 5! The Numbertaker is taking all the fours he can find, will 4 escape his clutches?

    • 28 Minutes
    • Episode 6

    Boxing Day / Out of Order

    Boxes go wrong when the Shape Japes plays tricks but 6 can do the trick too! Spooky Spoon makes sure things are well out of order until 5 sorts her out.

    • 28 Minutes

    Boxes go wrong when the Shape Japes plays tricks but 6 can do the trick too! Spooky Spoon makes sure things are well out of order until 5 sorts her out.

    • 28 Minutes
    • Episode 7

    Nine Lives / Takeaway

    The Puzzler has 9 trapped in a puzzle bubble, thankfully 6 and 3 come to the rescue. 4 makes the Numbertaker take more than he wants to.

    • 28 Minutes

    The Puzzler has 9 trapped in a puzzle bubble, thankfully 6 and 3 come to the rescue. 4 makes the Numbertaker take more than he wants to.

    • 28 Minutes
    • Episode 8

    The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird / Stop and Go

    There's a pattern to the problems the Puzzler causes and 5 has to break that pattern! Things don't move when they should, 6 has got to sort Spooky Spoon out.

    • 28 Minutes

    There's a pattern to the problems the Puzzler causes and 5 has to break that pattern! Things don't move when they should, 6 has got to sort Spooky Spoon out.

    • 28 Minutes
    • Episode 9

    Off Colour / A Game of Two Halves

    Spooky Spoon wants to be the most colourful character around, 4 is out to stop her. The Shape Japer makes half a load of trouble and 4 has to make things whole again.

    • 28 Minutes

    Spooky Spoon wants to be the most colourful character around, 4 is out to stop her. The Shape Japer makes half a load of trouble and 4 has to make things whole again.

    • 28 Minutes
    • Episode 10

    Out for the Count / The Container Drainer

    2 is out and about and making everyone count wrongly, 6 is after her! Everything is empty thanks to the Puzzler. 3 helps 5 to fill things up again.

    • 28 Minutes

    2 is out and about and making everyone count wrongly, 6 is after her! Everything is empty thanks to the Puzzler. 3 helps 5 to fill things up again.

    • 28 Minutes
    • Episode 11

    Tens Moments / 3 Things Good

    1 and 0 get out and about and make ten of everything, 5 has got more work to do. 3 is out on her own trying to do battle with the Shape Japer who doesn't like things in threes.

    • 28 Minutes

    1 and 0 get out and about and make ten of everything, 5 has got more work to do. 3 is out on her own trying to do battle with the Shape Japer who doesn't like things in threes.

    • 28 Minutes
    • Episode 12

    Say What You Mean / One Won

    Be clear what you mean or the Problem Blob will make trouble for you as 4 finds out. There's only one of everything, thanks to the Numbertaker. 6 sorts things with help from 1.

    • 28 Minutes

    Be clear what you mean or the Problem Blob will make trouble for you as 4 finds out. There's only one of everything, thanks to the Numbertaker. 6 sorts things with help from 1.

    • 28 Minutes
    • Episode 13

    Tricky Sixes / May the Fours Be With You

    The Numbertaker likes two lots of three today, 6 is the Numberjack to sort him out. The Shape Japer is after things that come in eights, 4 is on the mission.

    • 28 Minutes

    The Numbertaker likes two lots of three today, 6 is the Numberjack to sort him out. The Shape Japer is after things that come in eights, 4 is on the mission.

    • 28 Minutes
    • Episode 14

    Best Estimate / On and Off

    The Blob makes things go wrong when people can’t estimate – 5 to the rescue! Spooky Spoon is mixing things again – 4 is on the case.

    • 28 Minutes

    The Blob makes things go wrong when people can’t estimate – 5 to the rescue! Spooky Spoon is mixing things again – 4 is on the case.

    • 28 Minutes
    • Episode 15

    Zero the Hero / Bad Circles

    0 to the rescue when just for once the Numberjacks are the problem, not the answer! Shape Japer is making bad circles, 6 is ready to sort her out!

    • 28 Minutes

    0 to the rescue when just for once the Numberjacks are the problem, not the answer! Shape Japer is making bad circles, 6 is ready to sort her out!

    • 28 Minutes
    • Episode 16

    Famous Fives / Fair Shares

    The Puzzler sets the problem and 5 is just the right Numberjack to sort it out! Things aren’t being shared fairly, thanks to the Problem Blob – 6 makes everything all right.

    • 28 Minutes

    The Puzzler sets the problem and 5 is just the right Numberjack to sort it out! Things aren’t being shared fairly, thanks to the Problem Blob – 6 makes everything all right.

    • 28 Minutes
    • Episode 17

    Being 3 / Into the Teens

    The Numbertaker is taking threes today but he can’t take Number 3! 1 and Zero get together to make 10 things, 4 has to sort out the chaos.

    • 28 Minutes

    The Numbertaker is taking threes today but he can’t take Number 3! 1 and Zero get together to make 10 things, 4 has to sort out the chaos.

    • 28 Minutes
    • Episode 18

    Slide and Turn / Six of One

    The Shape Japer is moving things and causing problems – 5 goes out there. The Problem Blob is making trouble with sixes, 6 comes to the rescue.

    • 28 Minutes

    The Shape Japer is moving things and causing problems – 5 goes out there. The Problem Blob is making trouble with sixes, 6 comes to the rescue.

    • 28 Minutes
    • Episode 19

    Time Trouble / 1, 2, 3 Go

    Time passes very strangely thanks to Spooky Spoon. 5 investigates. It’s 1 – 2 – 3 – pattern time! 3 battles with the Puzzler.

    • 28 Minutes

    Time passes very strangely thanks to Spooky Spoon. 5 investigates. It’s 1 – 2 – 3 – pattern time! 3 battles with the Puzzler.

    • 28 Minutes
    • Episode 20

    More 4 / Almost Human

    The Shape Japer makes trouble with symmetry, 4 goes out there to sort things out. The Problem Blob causes trouble and 4 tries out being a human being!

    • 28 Minutes

    The Shape Japer makes trouble with symmetry, 4 goes out there to sort things out. The Problem Blob causes trouble and 4 tries out being a human being!

    • 28 Minutes
    • Episode 21

    Two Four Six Eight / Round and Round

    The Numbertaker takes all the even numbers and 6 flies out to put things right. The Problem Blob has got people going round in circles, can 5 restore things to normal?

    • 28 Minutes

    The Numbertaker takes all the even numbers and 6 flies out to put things right. The Problem Blob has got people going round in circles, can 5 restore things to normal?

    • 28 Minutes
    • Episode 22

    Square Dancing / Data Day

    The Shape Japer’s about and 1, 4, and 9 sort out problems with squares. Spooky Spoon is mixing things up, 3 is ready to take her on.

    • 28 Minutes

    The Shape Japer’s about and 1, 4, and 9 sort out problems with squares. Spooky Spoon is mixing things up, 3 is ready to take her on.

    • 28 Minutes
    • Episode 23

    How? What? Check! / Counting Down to Christmas Special

    5 solves the problems caused by the Puzzler – and checks to make sure! A Numberjacks Agent is faced with her Christmas being ruined by the Meanies but with the help of the Numberjacks and some powerful Brain Gain they manage to save the day...and the Christmas dinner.

    • 30 Minutes

    5 solves the problems caused by the Puzzler – and checks to make sure! A Numberjacks Agent is faced with her Christmas being ruined by the Meanies but with the help of the Numberjacks and some powerful Brain Gain they manage to save the day...and the Christmas dinner.

    • 30 Minutes
© Open Mind Productions Ltd MMVI

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