The Game Engine
By Andrew Bittman, Paul Sztajer, John Kane
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“The Game Engine” is a podcast by game developers, for game developers. Each week, we’ll be looking at some news in the game development sphere, with an eye to using these to discuss the processes of game development itself.
||ExplicitS2E05: Featherweight||Another week, and another guest with a return of health meaning we get our first 4 person podcast of season 2! This week we are joined by Dylan Bevis from Featherweight Games to discuss their recent release of Skiing Yeti Mo||9/7/2015||Gratis||Ver en iTunes|
||ExplicitS2E04: A Monstrous Guest||Another week, another format. This week, weand#8217;ve got guest Kim Brebach of Secret Base Games in to chat about his game Monstrous, a card game which you can find on Kickstarter right now! Along the way, we chat about the||24/6/2015||Gratis||Ver en iTunes|
||ExplicitS2E03: Game Design Challenge||This week, we do something a little different: each of the Game Engine hosts challenge the other two to a design challenge. The result: surprisingly deep discussions of 3 very different aspects of game design. Some reference||17/6/2015||Gratis||Ver en iTunes|
||ExplicitS2E02: Architecture||Space. The final frontier. This is not that sort of space. Rather, it is the construction of space we deal with in physical and digital form. Architecture looks at designing and constructing physical structures; a quite simi||10/6/2015||Gratis||Ver en iTunes|
||ExplicitS2E01: Blind Luck||Weand#8217;re back again, and about time too. And this time and#8211; itand#8217;s season 2! Season 2 delivers fresher voices and minds of old hats Paul Sztajer and Andrew Bittman, as well as new voice and new mind John Kane||3/6/2015||Gratis||Ver en iTunes|
||Explicit#61: Crafting Towncraft – The Construction of an iPad Hit||Paul and Andrew are joined by the creators of local iPad hit Towncraft for an in-depth discussion of its origins, development and marketing. Two years ago, brothers Rohan and Leigh Harris set out to build a tablet game that||11/9/2013||Gratis||Ver en iTunes|
||Explicit#60: Wordwatching – Gone Home and Papers Please||For their discussion of two of the most interesting games of the year thus far and#8211; Papers Please and Gone Home and#8211; Saul, Paul and Andrew are joined by the enigmatic Tim Stobo (formally of Team Bondi and now of ha||25/8/2013||Gratis||Ver en iTunes|
||Explicit#59: The Publisher-Developer Tango||Has there ever been a more tempestuous relationship than that between a creator and his or her publisher? Saul, Paul and Andrew sit down opposite Travis Plane of Surprise Attack Games*, Australiaand#8217;s first independent||17/8/2013||Gratis||Ver en iTunes|
||Explicit#58: Peripherals Next!||Episode 58 sees Saul, Paul and Andrew discussing the rash of fancy new peripherals and other gadgets that seem to be getting everyone hot and bothered lately. Oculus Rift, Google Glass, Ouya, and on and on. Tech was a big pa||13/8/2013||Gratis||Ver en iTunes|
||Explicit#57: The Highs and Lows of PAX Australia||The Game Engine Podcast returns! After a seven-month hiatus, we bring you Episode 57, presented by SeeThrough Studios. In this weekand#8217;s episode: Saul, Paul and Andrew discuss what theyand#8217;ve been up to over the br||3/8/2013||Gratis||Ver en iTunes|