The return of the most fantastic eggventurer of all time, with gorgeous HD graphics and glorious gameplay. Lead Dizzy on his ultimate quest to awaken Daisy and bring peace to the Yolkfolk.
The eponymous egg-shaped have-a-go hero returns in familiar form, complete with red boxing gloves and his trademark rolls and somersaults as he ventures forth on an eggciting journey into a magical world packed with collect-and-solve puzzles. As ever, his friends, the Yolkfolk, are in trouble and need saving from danger. Our hero in a whole shell’s girlfriend, Daisy, has been trapped in mysterious castle while our hero has been locked in an underground dungeon by Rockwart the troll on orders from Evil Wizard Zaks.
By running, rolling and somersaulting around the fantastic kingdom of Keldor, Dizzy’s adventure takes him throughout the magical land, exploring underground caves, leaping and bounding into the tree tops and bouncing all the way up in the far away clouds to assist Saint Peter in front of the Pearly Gates.
Fall in love with Dizzy all over again, whilst helping him on his quest to rescue his beloved Daisy from the castle ... get set for eggsplosive and eggstraordinary eggventures once more!
Created by DNA Dynamics Inc, with Paul Ranson, the original game’s project director heading up development, Dizzy: Prince of the Yolkfolk is published by Codemasters Software Co. Ltd
Ratings and Reviews
Great retro game. Loads of bugs! Beware!
I played Dizzy back on my Spectrum in the 80s. So I'm glad to have him back in 2011. Shame that this just hasn't been tested properly. There's bugs and typos all over the place. I spent a while with an 'acme bride builder' in my inventory. Sounds a bit creepy. It was meant to be a bridge builder. Annoying, but not as bad as how I accidentally completed the game far too quickly as I wasn't stopped by the drawbridge on the very left of Yolksville, that seems to be meant as the last puzzle. I walked right through and got the flag, pretty much completing the game without realising I was skipping a huge section. Really annoyed.
Codemasters should have higher standards for a character that gave them their initial success.
Don't buy unless they've fixed he bugs!
Not bad, but not as good as previous incarnations
Having played dizzy on a c64 many years ago I had some preconceptions about this game.
Difficulty wise, this game is much much simpler than the classic games. Slightly simpler is good as the original games were impossible sometimes, but this game is downright simple, at least compared to the originals. Needs to be a bit more difficult.
It's too short. Think I finished it in less than 3 hours on and off play.
It is buggy. E.g. When jumping onto a platform, if you don't get up exactly, dizzy gets stuck in the platform and you have to fall and try again.
Also, if you drop an item behind a character in an active story (e.g drop any item behind the scuffle) you can't get it back until you close that story arc. This could mean finding yourself at a point where you can't finish the game as you cannot re-pickup the correct item to complete a story arc.
Overall I enjoyed the game, and look forward to another instalment, where a bit more time and effort go into development.
Enjoyable but short
I don't remember the original being as easy to solve but it could just mean my past self was dumb as a box of rocks. It seems a bit short now but I did enjoy it. Having essentially infinite lives does mean I was a bit blasé about falling in the water. I look forward to future instalments.
Up to six family members will be able to use this app with Family Sharing enabled.