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Advanced iPhone Development - Fall 2010

By Dr. Brad Larson

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While there are many resources out there to help you get started in developing for iPhone OS devices, this course aims to answer the question: "What next?" Fundamentals of Cocoa development are explained, but the class quickly moves on to coverage of the many interesting frameworks within iPhone OS. Topics such as Core Animation, Core Data, OpenGL ES, multithreading, and iPad-specific development are presented from the perspective of an experienced Cocoa developer. This course is offered by the Madison Area Technical College's Information Technology Department and is a once-a-week professional development class. Course videos are made available in 720p HD upon the completion of the semester, and the detailed course notes (in VoodooPad format) can also be downloaded from the iTunes U class page. Links to all sample applications used for the course can be found in the notes. Prerequisites: Completion of iPhone Apps Development or previous experience with developing for the iPhone OS platform.

Customer Reviews

So far so good

Just on lesson 2 at this point, but so far it's a good course (just using it as a refresher for me at this point). Larson keeps messing up on the "init" naming convention meaning returning a retained object (the convention is messages that start with alloc (not init), new, copy, mutableCopy return +1, all others should return +0 autorelease), so those watching the memory management section in lesson 2 should keep that in mind. (hopefully that's just a mistake he makes in this video, and not all the time ;)

Even in a post-ARC world you will still run into situations where you can't use ARC and you need to understand these concepts.



Good explanations!

I see a couple lectures about developing the iOS applications. So this is really cool. If you have some basics and some projects it's for you. Really good. I like it!:)