• Added Italian – translated by Luca Pattarini. • Added Russian – translated by Tycho Davidianus. • Minor translation fixes.
343.1
• Added French (Français) – Translated by Christophe Braguy. • Added Polish (Polski) – Translated by Maciej Ułanowicz. • Added Spanish (Español) – Translated by Jose M. Gaspar. • Upon first run, Tallowmere now attempts to automatically select your device's language (if available). • Tutorial text now wraps if sentence is too long to fit on one line.
341
• Added Polish (Polski). Translated by Maciej Ułanowicz. • Fixed an issue where MFi controllers weren't working with iPads.
340.6
• Reduced the minimum iOS version to 8.1.
340.5
• Fixed an issue where gib collisions weren't creating blood splats.
340.3
• Added Simplified Chinese (简体中文) as a selectable language. Translated by Kai Shao. Available under Main Menu > Options > Languages. • Added a slight glow around each Acid Trap skull. • Tamed the screen shake to be slightly smoother and less jarring for the shake duration. • Fixed +Spiked Club Damage not being included in the loot rolls. • Fixed an issue where +Base Damage numbers on new weapons were being rolled too low after loading a saved game. • Fixed the Tips & Tricks section sometimes saying there was 1 new tip if you had read them all.
334.9.1
• Added Static Movement buttons as an optional movement type. Available under Main Menu > Options > Input Options > Movement Type. • Fixed an issue from 334.8 where body parts were not leaving bloodsplats when colliding with blocks if blood was enabled. • Fixed an MFi controller issue from 334.8 where, after dying, you had to press the A button twice instead of once to return home.
334.8
Fire, ice, and everything nice. Lady Tallowmere has delivered 6 new shrines to her dungeon for you to discover.
Most rooms now have a 30% chance to contain a shrine, with a smaller chance that two shrines may appear. Shrines won't appear in boss rooms.
Activating a shrine will apply a buff to your hero and/or weapons for 60 seconds.
Shrine types: • Shrine of Power – Applies a double damage effect to your weapons. • Shrine of Swiftness – Increases your movement speed. • Shrine of Wealth – Grants extra coins from enemies. • Shrine of Regeneration – Grants you increased HP regeneration. • Shrine of Chilling – Gives your weapons an icy touch. • Shrine of Fire – Ignites your weapons with fire.
Fiery Ice Wands? Icy Katanas? Double Damage Rocket Launchers? The power can be yours – if you're lucky.
Other changes: • Added an option to toggle blood on or off. Available under Main Menu > Game Options > Blood. • Bloats and Zaeries that are chilled when they die will now chill nearby enemies that are hit in their death explosion. • Bloats and Zaeries that are on fire when they die will now ignite nearby enemies that are hit in their death explosion. • Improved Feeler AI to ensure they keep flying around. • Fixed an audio issue that could cause the game to lag the longer you played. • Fixed music tracks not looping in certain event rooms.
Known issues: • When blood is enabled, dismembered body parts that collide with blocks don't leave bloodsplats. This will be fixed in the next update.
333.3
• Improved detection of collision events. • Pinwheels can no longer spawn vertically on the two blocks in front of the hydra pit. • The "Enemies attack twice as fast" punishment no longer affects Acid Traps, Pinwheels, and Spike Traps. • Fixed an issue with Mr Bigguns' Shield Challenge where a weapon could spawn in a chest if you managed to max your souls out.
333
• MFi controller icons for the A, B, X, and Y buttons have been given a new coat of paint. • Improved hero's ability to walk over corner ledges successfully without getting stopped. • Improved Feeler movement AI to not get stuck in place as much. • Spikes are now flush against block ledge corners. • Fixed an issue where the game would sometimes think a lower-tier item was an upgrade when it actually wasn't. • Fixed acid clouds being able to have their movement tangent changed. • Fixed Archer arrows sometimes gliding against your shield instead of being blocked. • Fixed Feeler tongues going out of position momentarily when getting hit while extended. • Fixed Jazza's glowballs sometimes bouncing off your shield instead of being destroyed. • Fixed several enemies being able to enter a state where they would always face your direction, even if you were stealthed or not in line of sight.
332.1
Fixes and improvements: • Fixed Archer arrows sometimes passing through shields and bodies. • Fixed Conductor lightning obstructing Rocket Launcher auto-aim (this was most noticeable for a moment after getting hit by lightning). • Fixed Leapers not facing you when becoming angry after being touched by a Grenade. • Fixed an issue where Fire Mages would sometimes always face you, even if you were stealthed or not in line of sight. • Fixed floating combat text sometimes overlapping the pause menu. • Fixed hero sometimes bouncing when landing on a heart or key. • Fixed the "Return the flag to town" speech being too quiet and off-centred. • Fixed the "Your health is low!" text sometimes overlapping the menus. • Fixed tutorial text not hiding if menus were open. • Lots of memory and loading optimisations.
331
• Target framerate has been increased from 30 FPS to 60 FPS, allowing for smoother gameplay on capable devices. • Jazza's death fanfare is now played as a sound effect instead of a music track. • Added a checkmark beside your selected screen resolution in the Screen Resolution options. • Fixed Jazza's blue swapper orb effect appearing out of place at times. • Fixed Ice Wand particles not updating their position if you were stunned. • Fixed a rare issue that could cause a wardrobe malfunction.
330.5
• Resolved a font issue with iOS 9.
330.2
From the depths of Lady Tallowmere's dungeons comes a new breed of stumpy kamikaze creatures called Bloats.
Having consumed one too many purple stun potions from their fellow Ogres, Bloats are packed with paralysing toxins that explode upon death.
You're free to use your shield against their self-inflicted explosions. Other enemies in the dungeon aren't so lucky however, and will get stunned in a purple haze if they keep too close. Or if other monsters you want to stun are too far, you can always lure or push a Bloat into place before it explodes!
Bloat details: • Bloats do not attack. Rather, they jump towards you when they see you, and make a delightful chirping noise. • Once they're close enough, Bloats will begin their ritual of plunging a blade into a sweet spot in their belly, causing them to die instantly and explode. • Bloats also explode if their health reaches zero through other means. • Bloat explosions are close-range and can stun both hero and enemy. • You can block the explosion with your shield, negating the damage and stun, or use an Anti-stun Potion. • All enemies, excluding bosses, are stunnable. • After exploding, Bloat body parts will fly through the air carrying the paralysing toxin. These purple gibs may look dangerous, but the toxin on these body parts are too weak to affect the hero. Other monsters in the room aren't so lucky however, and will become stunned for a few seconds if a toxin-laden body part hits them. You can also bounce these body parts off of your shield to try and stun monsters from afar. • Other Bloats caught in a Bloat explosion will explode immediately in a chain reaction, regardless of health.
Other changes: • Added the Bloat Challenge and its Game Center leaderboard. Speak to Samuel in-game to start. • Added a pair of Bloats to the Double Trouble room. • Slightly increased the coin pick-up radius. • Demon statues now show a blue indicator when you have a soul group available to turn in. • Updated Anti-stun Potions to cater for Bloat explosions.
Fixes: • Fixed voice clips sometimes overlapping. • Fixed Fire Mage arms sometimes getting stuck in upward positions. • Fixed a frame stutter issue during the initial kidnapping scene. • Fixed an issue with the local high score board flashing during the You Have Died sequence. • Fixed an issue where Lady Tallowmere's flag could become undroppable.
326
• Feelers now have slightly less vision range, giving you more time to spot them before they spot you. • Feelers now aim for the front of your torso rather than the middle, making it more possible to block their tongues if they're above or below you. • Fixed an issue where feelers would sometimes about-face while their tongue was extended. • Reduced the amount of weird stiff-tongue angles that would happen when a feeler would flinch with tongue extended. • Removed the Apparition of Tallowmere from the Attack of the Zaeries room.
325.1
• Every room now has a limit of 1 Feeler maximum, with a 25% chance to increase its limit to 2 Feelers maximum, rolled on a per-room basis. (Note that the Double Trouble and Feeler Challenge rooms are excluded from these limits) • Ogres now only spot you if their currently-held bottle is visible on the screen. • Pinwheels can now hit Feeler tongues that are latched to your shield, causing the tongue to retract. • Slightly enlarged the Flamethrower's hitbox. • The Double Trouble room now places pairs of enemies beside each other. • When using a controller, actions can now be unassigned from the Edit Controls menu. • Fixed an issue where Grenades would sometimes fall to the ground instead of getting thrown. • Fixed Archers not firing after you used a waypoint. • Fixed Feeler tongue moving abruptly if the Feeler was flinching while latched to you or your shield. • Fixed items being removed from the Weapon Wheel if the wheel was closed during edit mode. • Fixed an issue where choosing to reposition the on-screen buttons while a controller was active would cause the screen to appear unresponsive.
323
• Added Challenge modes with new Game Center leaderboards. Speak to Samuel, Keeper of Challenges, for details. • Added new flying insects called Feelers. Keep your shield up to deflect their tongues. • When a saved game is loaded, you'll now be positioned beside the elevator. • Reduced the amount of scorch marks that are created to keep performance smooth. • Fixed empty menu categories not displaying correct text. • Fixed an issue where, if your shield was raised when using touch controls and you switched to controller mode, the shield would remain stuck in the raised position. • Fixed an issue where touching the double-axes or pause icon would also move your hero. • Fixed leaderboard scores not submitting if Punishments were active.
320
• Text size and screen resolutions can now be changed on iPhones and iPods. Available under Pause Menu > Options > Video Options > Text/Screen Size. • The on-screen buttons for Interact and Shield/Attack/Jump can now be repositioned. Available under Pause Menu > Options > Input Options > Button Positions. • Added MFi controller support. Using a controller will automatically hide the on-screen buttons; touch the screen at any time to show them again. • Added a "Saved Game: Loaded" message for when the game loads a save file. • Added additional hints in the Capture the Flag room for how to unlock the door. • Performance improvements.