IA Summit Podcasts
IA Summit 작성
오디오 Podcast를 청취하려면 제목 위로 마우스를 이동하고 [재생]을 클릭합니다. iTunes를 열고 Podcast를 다운로드 및 구독합니다.
Recorded sessions from the IA Summit, the premier destination for those who practice, research and are interested in the structural design of shared information environments.
||Myths to Design By||As UX designers, our work is all about blending ideas we hear from various sources into a single strategy, interface, or solution. However, a deeper thread runs through the work – that in understanding different perspectives, one can see a path they[...||13.10.14||무료||iTunes에서 보기|
||UxD v. Analytics||What Have You Got for Me? No, What Have You Got for ME? Chris and Farris expose the differences between how user experience designers and analytics practitioners think. While UXD weave best practices and user research into their designs, digital ana[...]||13.10.14||무료||iTunes에서 보기|
||Eating Our Own Dog Food: Simplicity in Practice and Not Just Design||Simplicity in Practice and Not Just Design As UX practitioners, one of our core tenets is that the things we design should be as simple as possible for the people who use them. Our goal is to tame complexity so that users don’t have to. But all too [...||13.10.14||무료||iTunes에서 보기|
||The F Word… FAIL||This four-letter word is praised publicly as something we should do often, and fast. But are we showcasing it with our clients and our colleagues? It is easy to show a refined product and a series of process sketches, but to curate and include genui[...]||13.10.14||무료||iTunes에서 보기|
||Running Great Review Meetings with Clients & Partners||No matter how great your designs are, the way you communicate with your clients/business partners can make or break your engagement, especially as our design challenges and organizations become more complex. But what actually makes some meetings go [...]||13.10.14||무료||iTunes에서 보기|
||“Stop Doing What You’re Told!” (Reframing the Design Problem)||(Reframing the Design Problem) It’s easy to solve the wrong problems. Good design relentlessly questions assumptions and reframes the problem to be solved. We know this, and yet, HOW to actually reframe a problem is missing from our conversations. I[...||13.10.14||무료||iTunes에서 보기|
||Designing for Failure: How Creating Negative Personas and Failed User Journeys Make a Better Website||How Creating Negative Personas and Failed User Journeys Make a Better Website As part of planning an online experience we often create personas of happy users taking successful journeys through the site. But what about the users we don’t expect (or [...||13.10.14||무료||iTunes에서 보기|
||Your Mobile Experience Is Not Theirs||Why Your Users in Asia Will Never Be Like Your Users in the West Your phone, and many of the apps on it, were probably designed by or for people living on the West Coast of the United States. But as the mobile phone market matures, consumers in Shan[...]||13.10.14||무료||iTunes에서 보기|
||Mobile Eventually||Or, why, even though it’s radical, you might want to wait on architecting that app. Hoping to serve as a reminder that these things are complex and victory is uncertain, a collection of customer interviews, economic breakdowns, analytics and develop[...||13.10.14||무료||iTunes에서 보기|
||Unzipping the Genome Project Meme||Music, email, sales leads, art, Android malware – it seems everything has its own genome project these days. There’s a reason it was called the Music Genome Project and not the Genre-Specific Musical Attributes Numerical Taxonomy. Calling something [.||13.10.10||무료||iTunes에서 보기|