By Lucky Frame
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Loved by Kotaku, Touch Arcade, 148 Apps, Hookshot, and more! Winner of a Best Game BAFTA! TIGA Award Nominated!
1. BUILD HOTEL 2. MAKE MUSIC 3. STOP TADSTOCK
"Bad Hotel is a chaotic, lovely experience... " - indiegames.com
"... you seriously need to check out Bad Hotel." - Touch Arcade
"...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's for iPhone and iPad. It's wonderful. " - Kotaku
"Bad Hotel is a delicious treat for eyes, ears, and intellect. It’s a delightful way to spend some time in a nice comfy chair, iPad in hand, with perhaps a glass of wine and fuzzy slippers upon the feet. Bravo to Lucky Frame..." - 148apps.com
"completely awesome...Lucky Frame, keep this kind of stuff coming. " - Gamezebo
IGF-nominated Lucky Frame brings you their latest crazy musical game creation: Bad Hotel. An insane hybrid of tower defence and procedural music, with beautiful art and tons of bullets.
You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.
The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country
What's New in Version 1.4.2
Bug fix update!
Fixes a problem where some users would lose their scores when fully quitting the game.
Sorry about that, folks.
Wonderful design, but ruined by horribly difficult gameplay.
Bad Hotel has wonderful art, procedural music and engaging gameplay. Sadly it's badly let down by its extreme and utterly uncompromising level of difficulty.
I really wanted to love this game, but only an hour into it I'm beaten. All my decades of gaming and strategy failed to overcome what was an early min-boss level. I can understand a final ending level being this hard, but to have early levels this absurdly hard isn't my definition of fun. I want challenge, yes. But not to be stopped in my tracks with unbeatable (by me anyway, without cheating) levels after only one hour's play.
What were the devs thinking? They must not have tested this with regular gamers. Or they didn't listen to feedback. Difficulty like this belongs in pro e-sports. Not a iOS tower defence game.
- Category: Games
- Updated: 05 November 2013
- Version: 1.4.2
- Size: 34.7 MB
- Language: English
- Seller: Lucky Frame Limited
- © 2013 Lucky Frame
Compatibility: Requires iOS 4.1 or later. Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPad, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation), and iPod touch (6th generation).