Dystopia - The Crimson War
By BlackBeard Inc.
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Dystopia: The Crimson War is a mobile Action RPG set in a post-apocalyptic future. The once Utopian earth was corrupted by advanced artificial intelligence and the earth is now in a Dystopian era. Play as a member of the resistance to destroy the army of A.I. and infected creatures. The stylish art and the rhythmic control system will give you a once in a lifetime experience.
Greater skills will reward greater prizes.
Practice and get used to our timed pattern control system to use advanced combos.
The control algorithm will remember your manual combatting skills and will be implemented during auto-play mode.
"In the age of advanced science and technology, the excessive arrogance of mankind eventually led to the destruction of us all.”
Dystopia: The Crimson War has an in-depth story about the philosophy of humanity.
With a different back story in every playable character, find out how they became part of the resistance and how to defeat the Crimson Army.
Experience Dystopia's skill-tree system with never-before seen gameplay on mobile devices. Unlock customized skillsets to create your own fighting style.
Try Dystopia’s unique Synapse system. Pick and choose the Synapses that fits your fighting pattern to customize the character’s attributes and abilities.
New simulation contents will be updated frequently to test your skills against other users. Find out how your customized characters rank against other players!
“…The initial information revealed by Blackbeard is hinting at an ambitious project seeking to impose itself on the mobile games market… We are just as curious to find out more about Project Dystopia and to report back.”
“…it’s clear that they’re steering far away from the ‘traditional’ RPG…”
What's New in Version 1.0.5
-Added a button to automatically "Retry" the stage.
-After clearing the stage, if there is no input for a certain period of time, the compensation is automatically received.
-The battle formula has been changed so that the damage received from the enemy during "A.C.T.", "Skill", and "Block" is reduced by a certain percentage by the character's "Block Stat".
-In manual combat, "A.C.T." learning has been improved to learn not only probability but also input timing.
-Stage progression and equipment wear tutorials have been added.
-Capture Reward have been upgraded.
-The stat balance of the monsters has been changed, and the difficulty level has been raised slightly.
-Monsters have been changed in Arenas of Virtual Training.
-By modifying the attack range of the "Blade", the attack has hit a wider range.
-The contents of the quest have been changed.
-"Attribute Damage Added Due to Attribute Synapse" is shown during battle.
-In the world map, the attributes corresponding to each world are indicated.
-EP charge, hit judgment, and shock effect have been added.
-When Capture Reward is ready, an effect has been added to highlight it.
-Badge display settings revised
-Fixed a bug that caused multiple logins on multiple devices.
-In the Equipment menu, save the settings when you Sell All items.
-Rewards from Quest have been modified to receive by Mail.
-S rank item effect has been changed.
-We have added a missing Zone 2 helmet model for the "Blade".
-Fixed a problem where Count did not work properly in Daily Quest.
-Other minor bugs fixed