In this course students learn to develop and deploy mobile applications on Apple's iPhone, iPod touch and iPad.
The iPhone OS SDK was designed from scratch when introduced with the iPhone OS 2. In its design, it follows various established software development patterns, making it an ideal subject to teach how to create such an SDK. This shows how software design patterns can advance from pure theory to a real-world setting. On the other hand, the iPhone is a very interesting device from an HCI perspective. The user interface has to deal with (multi-)touch interaction, which results in new challenges to the software architecture, e.g., in event handling. With its rich set of sensors, the iPhone allows for input far beyond mouse and keyboard. Finally, both the iPhone and the iPad have simply become "in"-devices since their introduction. Didn't you ever want to show your own app to your friends on your iPhone?