By Another Castle
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Another Castle is an interview show focusing on creators and thinkers in the New York game development scene. It is hosted by Charles J Pratt and produced and edited by Noah Sasso, with music by Chris Graves and art by Rachel Morris.
||A Conversation with Mike Treanor||We sit down with Mike Treanor, a PhD candidate at USCD, game designer, and scholar about his many projects.||1/9/2012||Free||View In iTunes|
||A Conversation with C.J. Kershner||Writer and game designer CJ Kershner talks about his experiences as lead writer on Kaos Studios' Homefront, and senior QA tester on Frontlines: Fuel of War.||10/17/2011||Free||View In iTunes|
||A Conversation with Sande Chen||Writer and game designer, Sande Chen, sits down with us to talk about how she got started in the game industry, the games she's worked on, including The Witcher, and the New York City game scene.||9/4/2011||Free||View In iTunes|
||A Conversation with Matthew Weise||Matthew Weise, lead game designer at Singapore-MIT GAMBIT Game Lab, talks about his work in game research and his formative experiences developing mobile games and studying film.||8/4/2011||Free||View In iTunes|
||A Conversation with Brandon Boyer||The chairman of the Independent Games Festival and former editor of Offworld talks to us about his long, off and on relationship with games, as well as his plans for IGF and beyond.||3/14/2011||Free||View In iTunes|
||A Conversation with Jeremy Pope||Producer Jeremy Pope talks about his rise in game industry, working on projects as big as GTA III: Vice City, and as small as the tower defense game, Ninja Town.||2/16/2011||Free||View In iTunes|
||A Conversation with Steve Gaynor||Steve Gaynor sits down to talk about making an expansion to the Bioshock franchise, narrative and player agency, and the games he comes back to.||1/10/2011||Free||View In iTunes|
||A Conversation with Andy Nealen||Andy Nealen describes his long path to game development, architecture, physics, Chess, and his award winning game Osmos.||12/21/2010||Free||View In iTunes|
||A Conversation with Simon Ferrari||Simon Ferrari talks about why he studies games, newsgames, skill, and the joys of Halo||12/6/2010||Free||View In iTunes|
||Bonus Episode - No Quarter||Ryan Theodores interviews the artists and organizers of the NYU Game Center's No Quarter Exhibition||11/14/2010||Free||View In iTunes|
||Bonus Episode - Win Win||Charles Pratt, Simon Ferrari, and artist Billy Rennekamp discuss games in galleries, cheaters vs spoilsports, and game designers vs artists.||8/9/2010||Free||View In iTunes|
||End of Season One||Noah and I sit down to thank all the people who have made the first season of Another Castle possible.||7/21/2010||Free||View In iTunes|
||A Conversation with Richard LeMarchand||Richard LeMarchand, lead game designer on Uncharted and Uncharted 2 sits down to talk about his career in the industry and a number of other subjects.||6/21/2010||Free||View In iTunes|
||A Conversation with Adam Saltsman||Adam Saltsman, co-founder of Semi Secret, developer behind Canabalt, and creator of Flixel.||5/28/2010||Free||View In iTunes|
||A Conversation with Naomi Clark||Game designer and producer Naomi Clark talks about working in New York, GameLab, Farmville, and the Fantasy of Labor.||5/3/2010||Free||View In iTunes|
||A Conversation with Kevin Cancienne||Kevin Cancienne, the Director of Game Development at area/code, dropped by to talk about his career as a game developer in New York City.||4/14/2010||Free||View In iTunes|
||A Conversation with McKenzie Wark||Professor of media theory, McKenzie Wark, talks about his book Gamer Theory, and the Situationist International.||4/2/2010||Free||View In iTunes|
||A Conversation with Jeremiah Johnson||Chiptune mucisian Jeremiah 'nullsleep' Johnson talk about his music, his art, and the joys of shmups.||3/19/2010||Free||View In iTunes|
||A Conversation with Adam Parrish||Professor of programming and digital poetics, Adam Parrish talks about interactive fiction, language in games, and games as 'texts'.||3/4/2010||Free||View In iTunes|
||A Conversation with Greg Costikyan||Game Designer, writer, and entreprenuer Greg Costikyan sits down to talk about his career and the future of games.||2/17/2010||Free||View In iTunes|
||A Conversation with Mark Essen||Independent game developer Mark 'messhof' Essen talks about his games, his influences, and his relationship with the art world.||2/4/2010||Free||View In iTunes|
||A Conversation with John Sharp||Professor of game studies and art historian, John Sharp, sits down and talks about art, games, and his upcoming conference.||1/20/2010||Free||View In iTunes|
||A Conversation with Wade Tinney||Co-founder of Large Animal games, Wade sits down with us to talk about his career in games and the New York scene.||1/20/2010||Free||View In iTunes|
||A Conversation with Wes Erdelack||Our first out-of-towner guest, we talk about Wes' blog Versus CluCluLand, philosphy, and the ontology of games.||12/22/2009||Free||View In iTunes|
||A Conversation with Eric Zimmerman||On his career as a game desigher and theorist, as well the history of his company GameLab.||12/8/2009||Free||View In iTunes|
||A Conversation with Heather Chaplin||On games, game developers, and her famous GDC rant.||11/23/2009||Free||View In iTunes|
||A Conversation with Richard Rouse III||On developing games and writing books.||11/10/2009||Free||View In iTunes|
||A Conversation with Jesper Juul||On theory vs practice and fiction vs rules, with a little history thrown in.||10/27/2009||Free||View In iTunes|
||A Conversation with Greg Trefry||On big games, casual games, and game appreciation.||10/12/2009||Free||View In iTunes|
||A Conversation with Anna Anthropy||On the art of game design.||9/28/2009||Free||View In iTunes|
||A Conversation with Frank Lantz||On game development, creativity, and the future.||9/8/2009||Free||View In iTunes|
looking forward to the next episode!
My favorite video games podcast
This is a great podcast, the whole AC team does a great job with it, please keep it up! Discussing game design on a deeper level, this is very thought provoking, especially for any aspiring game designers.
Hey I know that dude
Good stuff guys, keep it up!