100 episodes

Welcome to Keywords in Play, a joint collaborative podcast between Critical Distance and the Digital Games Research Association! In this series, we deliver interviews with writers, thinkers, makers, and critics working with games in an approachable and conversational format, suitable for fans, players, and critical thinkers alike.

Critical Distance: Keywords in Play criticaldistance

    • Leisure
    • 5.0 • 12 Ratings

Welcome to Keywords in Play, a joint collaborative podcast between Critical Distance and the Digital Games Research Association! In this series, we deliver interviews with writers, thinkers, makers, and critics working with games in an approachable and conversational format, suitable for fans, players, and critical thinkers alike.

    Keywords in Play Episode 31 - Brendan Keogh

    Keywords in Play Episode 31 - Brendan Keogh

    This episode we speak with Dr Brendan Keogh, discussing his new book The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production (https://mitpress.mit.edu/9780262545402/the-videogame-industry-does-not-exist/). It is the final part of a special 6-episode Season of Keywords in Play, exploring intersections and exchanges between Chinese and Australian game studies scholarship. This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.
    Dr Brendan Keogh (he/him) is a senior lecturer in the School of Communication and a Chief Investigator of the Digital Media Research Centre, Queensland University of Technology. He is the co-author of The Unity Game Engine and The Circuits of Cultural Software (Palgrave Macmillan, 2019; with Benjamin Nicoll), and is the author of The Videogame Industry Does Not Exist (MIT Press, 2023), A Play of Bodies: How We Perceive Videogames (MIT Press, 2018), and Killing is Harmless: A Critical Reading of Spec Ops The Line (Stolen Projects, 2012). He has written extensively about the cultures and development practices of videogames in journals such as Games and Culture, Creative Industries, and Covergence, and for outlets such as Overland, The Conversation, Polygon, Edge, and Vice. You can check out more of Brendan’s work and games on his website: https://brkeogh.com/, and follow him on Twitter: https://twitter.com/brkeogh.
    The podcast series is part of the Engaging Influencers initiative. This initiative is curated by the Australia Council for the Arts and funded by the National Foundation for Australia-China Relations.
    As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.
    Our goal is to highlight the work of graduate students, early career researchers and scholars from under-represented groups, backgrounds and regions. The primary inspiration comes from sociologist and critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.”
    Interviewer: Mahli-Ann Butt
    Production Team: Darshana Jayemanne, Emilie Reed, Zoyander Street
    Audio Direction and Engineering: Damian Stewart
    Double Bass: Aaron Stewart
    Special Thanks: Hugh Davies, Chloe Yan Li

    • 46 min
    Keywords in Play Episode 30 - Xavier Ho

    Keywords in Play Episode 30 - Xavier Ho

    This episode we speak with Dr. Xavier Ho, discussing his data visualisation and design research, as well as the curation process of the thoughtful queer indie games exhibition ‘Pride at Play’ (https://prideatplay.org/). It is part 5 of a special 6-episode Season of Keywords in Play, exploring intersections and exchanges between Chinese and Australian game studies scholarship. This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.
    Xavier Ho is a lecturer and a queer games researcher at Monash University. He received the inaugural CSIRO Medal for Diversity and Inclusion, was appointed as Junior Chair in Sexuality Studies at the Hunt-Simes Institute in Sydney, and was named a 2023 Australian Broadcast Corporation TOP 5 Arts media resident. You can check out his work here: https://jtg.design/, and follow him on Twitter https://twitter.com/Xavier_Ho.
    The podcast series is part of the Engaging Influencers initiative. This initiative is curated by the Australia Council for the Arts and funded by the National Foundation for Australia-China Relations.
    As a joint venture between Critical Distance and DiGRA, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.
    Our goal is to highlight the work of graduate students, early career researchers and scholars from under-represented groups, backgrounds and regions. The primary inspiration comes from sociologist and critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.
    Please consider supporting Critical Distance at https://www.patreon.com/critdistance
    Interviewer: Mahli-Ann Butt
    Production Team: Darshana Jayemanne, Emilie Reed, Zoyander Street
    Audio Direction and Engineering: Damian Stewart
    Double Bass: Aaron Stewart
    Special Thanks: Hugh Davies, Chloe Yan Li

    • 37 min
    Keywords in Play Episode 29 - Stephanie Harkin

    Keywords in Play Episode 29 - Stephanie Harkin

    This episode we speak with Dr. Stephanie Harkin, discussing the concept of “techno-femininity” from her award winning PhD Thesis (2022) Girlhood Games: Gender, Identity, and Coming of Age in Videogames. You can read her PhD here: https://researchbank.swinburne.edu.au/file/86788440-fcec-420a-8df1-b7c35f976066/1/stephanie_harkin_thesis.pdf, follow her on Twitter: https://twitter.com/sa_harkin, and read more of her work on Academia.edu: https://swin.academia.edu/SHarkin. It is part 4 of a special 6-episode Season of Keywords in Play, exploring intersections and exchanges between Chinese and Australian game studies scholarship. This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.
    Stephanie Harkin is an early career researcher interested in girls’ gaming cultures and representations of girlhood. She completed her PhD at Swinburne University of Technology where her thesis explored girlhood and the coming-of-age genre in videogames. She has previously published on gender and games in the journals Game Studies, Games and Culture, and Girlhood Studies.
    The podcast series is part of Engaging Influencers initiative. This initiative is curated by the Australia Council for the Arts and funded by the National Foundation for Australia-China Relations.
    As a joint venture between DiGRA and Critical Distance, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.
    Our goal is to highlight the work of graduate students, early career researchers and scholars from under-represented groups, backgrounds and regions. The primary inspiration comes from sociologist and critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.”
    Please consider supporting Critical Distance at https://www.patreon.com/critdistance
    Interviewer: Mahli-Ann Butt
    Production Team: Darshana Jayemanne, Emilie Reed, Zoyander Street
    Audio Direction and Engineering: Damian Stewart
    Double Bass: Aaron Stewart
    Special Thanks: Hugh Davies, Chloe Yan Li

    • 28 min
    Keywords in Play Episode 28 - Felania Liu

    Keywords in Play Episode 28 - Felania Liu

    This episode we speak with Dr. Felania Liu. The episode is part 3 of a special 6-episode Season of Keywords in Play, exploring intersections and exchanges between Chinese and Australian game studies scholarship. This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.
    Dr Felania Liu is a game researcher, and is founder and curator of the Homo Ludens Archive. She currently lectures at Beijing Normal University and has previously worked at the Department of History, Institute of Humanities, Tsinghua University /Durham University. Felania is also responsible for cultivating the game research community in China and for fostering international collaborations in the field of video game studies from the perspectives and techniques of Social Sciences in China. As a researcher, a historian, a curator, and a gamification designer, Felania specializes in using fun and game mechanics to solve problems in education, recruiting, training, learning, marketing and the designing of events. Felania promotes video games as forms of media that can bring meaningful communication and are able to make positive social impacts to the world.
    The podcast series is part of Engaging Influencers initiative. This initiative is curated by the Australia Council for the Arts and funded by the National Foundation for Australia-China Relations
    Please consider supporting Critical Distance at https://www.patreon.com/critdistance
    Interviewer: Hugh Davies
    Production Team: Darshana Jayemanne, Emilie Reed, Zoyander Street
    Audio Direction and Engineering: Damian Stewart
    Double Bass: Aaron Stewart
    Special Thanks: Mahli-Ann Butt, Chloe Yan Li

    • 33 min
    Keywords in Play Episode 27 - Tingting Liu

    Keywords in Play Episode 27 - Tingting Liu

    This episode we speak with Dr. Tingting Liu, discussing her research as a cultural anthropologist examining digital intimacies, gender, platforms and gaming in China. It is part 2 of a special 6-episode Season of Keywords in Play, exploring intersections and exchanges between Chinese and Australian game studies scholarship. This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.
    Dr Tingting Liu is an Associate Professor in the School of Journalism and Communication at Jinan University, China. She received her PhD in anthropology from the University of Queensland in 2018. Dr. Liu used to serve as a Postdoctoral Research Fellow at the Institute for Culture and Society at Western Sydney University, as well as a part-time lecturer at the University of Sydney. Dr. Liu’s research interests centre on digital media, video games, gender, sexuality, and their intersections. Her pioneering research on Chinese digital games has been published in leading international journals, including Games & Cultures, Information, Communication & Society, and Television & New Media.
     
    The podcast series is part of Engaging Influencers initiative. This initiative is curated by the Australia Council for the Arts and funded by the National Foundation for Australia-China Relations
    Please consider supporting Critical Distance at https://www.patreon.com/critdistance
    Interviewer: Hugh Davies
    Production Team: Darshana Jayemanne, Emilie Reed, Zoyander Street
    Audio Direction and Engineering: Damian Stewart
    Double Bass: Aaron Stewart
    Special Thanks: Mahli-Ann Butt, Chloe Yan Li

    • 21 min
    Keywords in Play Episode 26 - Gejun Huang

    Keywords in Play Episode 26 - Gejun Huang

    This episode marks the beginning of a special 6-episode Season of Keywords in Play, exploring intersections and exchanges between Chinese and Australian game studies scholarship. This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.
    This episode we speak with Dr. Gejun Huang. Gejun is an Assistant Professor in the Department of Media and Communication at Xi'an Jiaotong-Liverpool University. He was a Lecturer in the School of Communication at Soochow University and earned his Ph.D. and MA in Media Studies from the Radio-Television-Film Department of the University of Texas at Austin. His academic interests mainly touch on the digital game industry, media entrepreneurship, cultural policy, as well as digital inequalities and digital privacy. He has published in peer-reviewed journals including Big Data & Society, Cultural Trends, International Journal of Communication, Chinese Journal of Communication, American Behavioral Scientists, and Information, Communication & Society.
    The podcast series is part of Engaging Influencers initiative. This initiative is curated by the Australia Council for the Arts and funded by the National Foundation for Australia-China Relations
    Please consider supporting Critical Distance at https://www.patreon.com/critdistance
    Interviewer: Hugh Davies
    Production Team: Darshana Jayemanne, Emilie Reed, Zoyander Street
    Audio Direction and Engineering: Damian Stewart
    Double Bass: Aaron Stewart
    Special Thanks: Mahli-Ann Butt, Chloe Yan Li

    • 23 min

Customer Reviews

5.0 out of 5
12 Ratings

12 Ratings

Paperclypse ,

I've really enjoyed the interviews

Some great interviews with games critics and creators!

johnwvail ,

Compelling and Insightful Conversations

I recently discovered this podcast and found the recent interviews with online video creators to be very facinating -- especially given that the guests haven't done many other interviews. They talk about their processes, inspiration, and their craft generally which was really cool to hear. Host Eric Swain is personable and asks genuinely interesting questions.

If you're interested in games criticism, this is a must listen~

Greyjoyiiiii ,

Is good

Plz more

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