Duck in Games
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Game design and no business practices there. Let's dive into the wonderful world of what makes any game fun part or not. Let's see if some of the most common game design practices serve enriching the game, or are they here just to sell you some useless stuff and pretend that it's an experience. Let's dive into this thing together and see for ourselves!
||CleanHow to make sure you have a compelling video game story||What crucial parts you need to make sure to look at when you design your story. As always - with examples!||17 3 2019||Free||View in iTunes|
||CleanHow to tell the story if you make a game||In this episode we try and discuss the best way to present your story and game lore without making bad impression.||10 3 2019||Free||View in iTunes|
||CleanDistressed Princesses and crippled controls||Legend of Zelda, Phantom Hourglass by Nintendo could have been a very interesting and good game, fondly remembered and praised for the new theme for the story. But then Marketing decided, that they need to make unbearable controls. This game is obscure||3 3 2019||Free||View in iTunes|
||CleanFirst Episode Ever – Duck in games – Fortnite||There is a game and its not highly praised by seasoned gamers. Why, though? Lets dig feeper into the understanding of Fortnite||19 2 2019||Free||View in iTunes|