By Ivan Cerra
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The object of the game is to clear an minefield without detonating mines. The player is initially presented with a grid of undistinguished squares. Some randomly selected squares, unknown to the player, are designated to contain mines.
The size of the grid and the number of mines are configurable by the user. The game is played by revealing squares of the grid, touching them with your finger. If a square containing a mine is revealed, the player loses the game. Otherwise, a digit is revealed in the square, indicating the number of adjacent squares that contain mines.
If this number is zero then the square appears blank, and the surrounding squares are automatically also revealed. By using logic, the player can in many instances use this information to deduce that certain other squares are mine-free, in which case they may be safely revealed, or mine-filled, in which they can be marked with a flag if you aren't sure mark them with an interrogation symbol. This has no meaning in the rules of the game, but can serve as an aid to logical deduction.
You can quickly clear around a revealed square once the correct number of mines have been flagged around it then touch the number with your finger to reveal the other squares.
The game is won when all mine-free squares are revealed, meaning that all mines have been located.