Ailment is a pixel-art rogue-like action game which takes place on a spaceship in a far far galaxy. The main character wakes up in a spaceship after being unconscious for three days and all of his crew became enemies. The last thing he remembers was returning from the other ship where he had a rescue mission. But everyone on that ship was already dead... He has to remember what happened and find out the truth.
* Many different weapon
* Exciting story
* Pixelart graphics
* Talkative character
* Atmospheric sound effects
* Dramatic surrounding
* "Easter eggs"
* Hours of dynamic game-play
* Ability to bring NPCs with you
* To use the screen recording function, permission to write to external storage is required.
*Added Portuguese localisation
*Edited French, Spanish, Russian, English localisations
*Added In-game shop currency update
Ratings and Reviews
Good atmosphere, dull levels
The visuals, sounds, and humorous references are great.
Combat gets repetitive since every fight centers around trying to get at a mob of enemies through a doorway that is clogged with enemies and projectiles. The proximity sensor doors open too slow and require players to be too close, so it makes both travel and combat through them tedious.
There isn't much space to maneuver to dodge attacks or advantageous positions to take, so fights don't allow for varied tactics.
The level branches into different rooms but they all feel similar because in every one is a dead end in which you just hit a switch to unlock a door passed earlier. Not every dead end room needs a switch to open a passed door! It could instead just contain money or other supplies, or information, or a key. Also, have some loops that lead you back to previous areas, maybe after unlocking something. Have multiple entry points to access each new room so you can choose how to approach it.
Weapon variety is good.
Action button doesn't consistently pick up objects after opening containers.
Decent and Memorable
I haven’t finished the full game yet but I hope I’m getting there, it’s fun, you don’t know what’s next, it’s like zombies but maybe it isn’t...??? I appreciate the old style graphics and the simplicity. The struggle is that it never feels like it’s going to end! Four stars for that and because I’d like to revive the supporting characters or at least heal them. Letting them die is wasting a huge part of storyline possibility and would bring a much needed sense of hope in this game.
ProTip# you can use the rockets to hit through walls sometimes allowing you to kill entire rooms without taking damage.
Controls need work
The controls are a little dazing because you are moving your player in one way and want to shoot the other but that is impossible. Your weapon always fires the way you are looking, so it’s hard to fire at something and move away from it at the same time. There’s needs to be a joy on for the shooting mechanic just as there is one for the walking. Otherwise the game is still pretty basic.
- Ivan Panasenko
- 135.7 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Horror/Fear Themes
- © BeardyBirdGames
- In-App Purchases
- 2000 In-Game Points $0.99
- 15000 In-Game Points $2.99
- 5000 In-Game Points $1.99
With Family Sharing set up, up to six family members can use this app.