The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston.
The American Revolution has begun!
Now you and your friends command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced game vs the AI, hotseat or online!
1775: Rebellion features simple and unique game mechanics and special attention to historical detail. Experience this critical time in American history, you will not be disappointed!
- 3 Scenarios – 1775, 1775 (Short) and Siege of Quebec.
- Play solo vs. 3 AI difficulties
- 54 Cards (Movement & Event)
- Cross-platform online play or up to 4 player hotseat multiplayer.
- Faithful conversion of the original board game.
About the Game
1775: Rebellion is based on the award winning board game developed by Academy Games.
The mapboard represents the original 13 Colonies plus Maine, Nova Scotia, and Quebec. Each Colony is further subdivided into areas over which factions will struggle for control. A faction holds control of a Colony when only units of its side are present in the areas of a Colony. Player controlled factions include the Continental Army, Patriot Militia, British Regulars and Loyalist Militia. In addition to this the Allied French and Allied Hessian factions, which are controlled by American and British forces respectively, can be brought into the game by event cards playable by each faction.
Each game is played in a series of rounds. Victory conditions are checked for each side starting on round three and each game ends with victory points being tallied automatically on round eight if no one has won before then. Each round is subdivided into four turns, one for each side, which happen in order determined by a blind draw of the turn marker for each faction. It is entirely possible for a faction to go last in a previous round only to go first in the next.
Movement & Events
Every Faction has a deck of cards consisting of Event cards, Movement cards, and one Truce card. Every turn, each faction will play a movement card to maneuver their troops and any number of event cards. When both factions of a side (British or American) have played their truce cards, the game will end! Each deck has a specific number of movement cards in it and managing them is an important part of the game.
Each faction has a Truce card which serves not only as a timer for the game but as a powerful Movement card. However, a game may end prematurely if both factions of a side are forced to play it early in the game.
Note: We recommend playing on an iPhone 5S, iPad Mini 2, iPad Air, iPad Pro or newer device.
- Fixed an issue with AI getting stuck during the Quebec scenario.
- Fixed an issue with the undo during reinforcement placement.
- Fixed an issue with the event history showing the wrong faction when placing reinforcements.
Ratings and Reviews
A very well made game that perfectly replicates the board game experience. The AI is actually strong than what u typically see with strategy game apps but a competent player will consistently win....although the games will be generally close. AI could be stronger if 1) command decision was utilized more frequently to retreat when odds are poor 2) stop wasting moves to add native Americans far in the frontier and away from the opponent 3) British AI adds too many new armies in Quebec and Nova Scotia, away from the main front
Multiplayer format is solid but could be improved if 1) you could load and view the board when it's your opponent's turn and 2) make it "cheat proof" (player can exit mid turn and restart if not liking outcomes
All in though a great game, worth the price
Will give it time, but...
I want to like this game, I really do, but I have a hard time believing in it. First off, I will say what the game does get right: it is an accurate representation of the board game, which is great news for those of us who have a tough time finding a willing opponent. The graphics are well done and play is smooth, but beyond that I find the execution falls short of greatness. I have played a number of round of the short session and have yet to get passed a draw because of what seemed to be a SIGNIFICANT imbalance in the dice simulator. Yes, yes, the Colonists certainly faced seemingly insurmountable odds challenging the greatest organized military force in the world, but to represent that by dice rolling is frustrating to say the least. I have not created a game chart and perhaps I should but it feels that, playing as the Colonists I would hit the necessary dice rolls maybe 30% of the time while the British were always rolling Yahtzee. Sure, I could set the AI to a less challenging setting but I would hope that wouldn't change outcome of dice rolls. I have played the game a couple times where the British were guaranteed victory before my side was out of the gate. I keep hoping this play of events was just a fluke, and I certainly don't want the game too easy, but I do at least want a balance dice generator. My other critique I freely admit is a personal preference so take it with grain of salt. I find the music unsatisfying and dull. It sounds like generic turn base adventure music and not period appropriate fife and drum. This is easily rectified by turning off the music and playing your own source for fife and drum, so I can't REALLY dock a lot of points from the game for it but it is a shame nonetheless. Overall, it is a good solid representation of the board game and fills a void of American Revolution themed games but for now I have a tough time looking past the dice generator. But who knows, maybe after a few more plays fortunes will turn.
FIXED: Computer is playing...and playing ... and playing
Latest update has fixed crashing problems.
- HexWar Games Ltd
- 323.2 MB
- Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Realistic Violence
- © 2016 HexWar Games Ltd
- In-App Purchases
- Southern Theatre Scenario $1.99
With Family Sharing set up, up to six family members can use this app.