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1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days.
*** Four times BAFTA-nominated -- TIME Game of 2014
*** "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times
*** "Interactive storytelling as its best" - The Guardian
*** 9/10 Edge Magazine
*** #16 in IGN's "best iOS games ever"
*** #1 iOS game for August on Metacritic
Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.
* "This brilliant interactive novel re-imagines Phileas Fogg's journey around the world... One of the finest examples of branching narrative yet created." - The Telegraph
* "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge
* "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure" - IndieGames.com
* "one of the best iOS games of the year." - iLounge
150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!
* "This is modern storytelling that engages and delights, and the bold, stylish artwork gives 80 Days almost a graphic novel feel. Pack your case, armchair Passepartout - adventure awaits!" - Joystiq
* "Is it a game? Is it a story? Both, really. And a delight." - The Telegraph - Best Novels of 2014
* "Could be the best interactive fiction game out there" - 148 Apps
* "A sublime video game to immerse yourself in" - The Examiner
* "One of the most extraordinarily memorable and unique games I’ve played in years" - Pocket Tactics
* "Everything about this game is perfect" - AppAdvice
* "Innovative and extraordinary, and unpredictable fun" - Apps Zoom
* "Rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again" - PocketGamer (gold award)
Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same inklewriter engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.
Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...
80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.
Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!
The app is network-connected, with a live feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.
Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.
80 DAYS is a complete experience, with no in-app purchases, and was made by a core team of just four people. If you enjoy it, please leave a rating, and check out our Sorcery! series.
What's New in Version 1.2.1
Since our massive content update which opened up new routes all over the Americas and the rest of the world, we have made a few bug fixes:
- Fix for iPhone 6S bug where moving items in luggage was impossible
- Story fixes and improvements
An incredible work of art.
If you are one who is bored of the same garbage the App Store keeps churning out, demanding IAPs and really adding nothing new to the table, look no further than 80 Days. For one, it's original. There are choose-your-own adventure games out there already, such as A Dark Room, but this one achieves something more. It feels like a game, while also being an engrossing, emotional story of two people simply trying to go around the world. Along the way, you are met with certain choices that affect the rest of the playthrough. All the while, you have RPG elements such as money, inventory, and trading that give it a video game feel. Even if you are not one for reading, and it is text heavy, you will forget all about that and become immersed in the decisions of these two brave adventurers. Tens of hours of gameplay are offered here. I've played through twice (I circumnavigated the world in 79 days on my 2nd try) and cannot wait to play it through again. I see myself playing through at least 5 times to maybe see all the game has to offer, but I don't know if even that will suffice. That's 15 hours of gameplay (or more) for $5. I'm very stingy yet still extremely satisfied with my purchase. Thank you for this amazing game, Inkle.
Update: I've now played through the game 6 times (my record is 64 days) and am still amazed by this game. I've put in at least 20 hours so far. Thank you Inkle for the update that added many more cities and much more text. 6/5 stars.
Yes but no
Yes, the app lives up to the description: a choose-your-own-adventure/strategy game with a time limit.
No, it isn't the best.
It's hard to explain. Basically, the app is everything everyone says it is and has; replay value and crisp graphics and lots of text for story telling. However, somehow it doesn't quite add up to the price. The text gets repetitive; and the trading system and health watch "gameplay" isn't much of a struggle. I prefer casual games; and if arcade games are up your alley this should automatically be a no-go. But to keep on playing it? To call it addicting? To say it's worth $5 when most apps are $2.99? No, not quite.
My recommendation? Get it on sale. I was an idiot and bought it on a whim. If you can wait for holiday season to role around, do it. If you enjoy it, all for the better right? But to me it was a bit too expensive for what it's worth.
I play every day
I have been playing every day for more than two months, and perhaps have gone round the world with Passepartout and Fogg a hundred times, perhaps more. I continue to discover new storylines, ways of playing, and nuances in the characters and their circumstances. The story has at times genuinely moved me. At the outset I expected it to be twee, but it gets heavy often. It is not merely a playful steampunk remix of the Jules Verne novel. There is serious literary intent behind it, and which the writing is good enough to put across. It should also say that it's a lot of fun. I hope the creators will continue to add new storylines and locales to keep me from having to put it down, eventually.
- Category: Games
- Updated: Oct 17, 2015
- Version: 1.2.1
- Size: 163 MB
- Language: English
- Seller: inkle Ltd
- © 2014 inkle Ltd
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone 4, iPhone 4s, iPhone 5, iPhone 5c, iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPad, and iPod touch.