A Dark Room
By Amirali Rajan
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Awake. Head throbbing. Vision blurry. Come light the fire.
Featured on Apple's top 10 paid apps of 2014
#1 Game *overall* in the US, UK, Australia, Singapore and Canada. Ranked as one of the top 10 games in 17 countries worldwide.
Be sure to check out A Dark Room's prequel: The Ensign
"The game creates an enthralling parallax effect that can keep devoted players dosed, for hours, on the pleasurable sense of immersion..." - The New Yorker
"A Dark Room will blow you away with its evolving depth and variety. It’s exciting to discover something so unique and refreshing on the App Store. 5 stars" - Cult of Mac
"These are the twists you'll find in the corners of "A Dark Room" -- a game that's always unpredictable and always intriguing." - Huffington Post
"If Cormac McCarthy made an iPhone game, it would be this one... an unlikely but thoroughly deserving bestseller. And it’s as compelling as it is unsettling." - Slate Magazine
Paste Magazine, Maddy Myers: Top 20 Indie Games of 2013
Forbes, Daniel Nye Griffiths: Top 5 Anti-Games of 2013
Giant Bomb, Zoe Quinn: Top 10 Games of 2013
Giant Bomb, Cara Eillison: Top 10 Games of 2013 (honorable mention)
Indie Games: Top 10 Game Dev’s Favorites of 2013
What's New in Version 2.2
- ADR prequel called The Ensign has been released (new sound bites added to the secrets section)
- she wants you to tell your friends about this game
- she wants you to gift this game to others
- she doesn't want to be forgotten
- completely revamped alternate ending now available on iPad (a glitch caused it to be only partially presented on the iPad, but now you'll get the full thing)
- fixed crashes on iPad
- minor update in preparation for new devices
An experience unlike any other
This game. This is a magnificent game, I love it and it is worth the 1 dollar to get. I listened to all the commentary at the end of the game tho. And I really do like that they aren't going to make a sequel, because that would honestly ruin the whole entire purpose of the game. But I'm still not to fond of the story. It was an amazing and complex story and I like the aspect that we the player decide what we think happens to the "Wanderer" But 1 thing about the end. I understand it's soposed to be for us to decide the end, but they need to give us more to go off of first. There is so many unanswered questions. It's almost as if the creator of the original game Michael wasn't creative enough to come up with answers. Don't get me wrong I love the whole you decide the end aspect, but there isn't enough stuff to go off of, he didn't answer any questions the game had to offer. It's like watching a scary movie and through out the whole movie you're super confused, and you have a ton of questions, but they don't get answered no matter how many times you re-watch it. It relies to heavily on us deciding everything that happens. But all in all a great game I loved it soo much and I was really sad when I beat it. Because you can never relive the kind of experience this game brings foward.
A game of a life time.
When I first bought this game I'll openly admit like many others probably felt I felt cheated into buying a game that does literally nothing and has no point. But my curiosity to keep going and give it a chance kept me going through this amazing experience. This game is truly a one of a kind. It may not have elegant rich graphics but it doesn't need it. It's simple yet in its own way elegant. The more I explored and the more supplies and equipment I had access to kept me going. The story which I'll admit confused me sometimes was interesting and I wanted to progress more and more as I was able to do more and had more events happen. So please give this game a chance and spend that dollar which is completely worth spending in this game. For once the game makers actually wanted to make it for a great experience not just for money so take advantage of this opportunity and be welcomed into that dark room where the fire is your savior. So I'll end this review with one last message. Let the forest beckon you with all its treasures but beware the enemies who fight you for which reasons you know not and do not fear the forest and the enemies but set upon them with an unquenchable hunger as the world opens up to you with open arms.
Completely beyond my expectations.
I got A Dark Room after seeing it recommended all across the Internet and after becoming too intrigued by the cryptic descriptions all the reviewers offered not to, and I went in semi-expecting a game that was mostly about ambiance and creating a mysterious environment for the user - perhaps at the expense of any real substance or interactivity. What I experienced instead was a beautiful, engaging, and perfectly well-rounded game. A Dark Room has ambiance to spare, and it's hard not to become immersed in the cold, desolate world you inhabit. Its elegantly-told story makes for a serious emotional journey, and the game is kept from getting bogged down in an ever more grim atmosphere by the gameplay, which was surprisingly (for me) exciting and a ton of fun. The design is fantastically minimal, with the fire both literally and symbolically central throughout, and the text-only starkness adds to feelings of detachment and isolation. 5 or 10 minutes into A Dark Room I found myself unable to put it down, and from there I only became more compelled to drive the story forward and understand more about the world I was in. Ultimately, it was a thoroughly satisfying experience. I can't recommend this game highly enough, both to gaming enthusiasts and non-gamers.
- Category: Games
- Updated: Oct 03, 2014
- Version: 2.2
- Size: 21.8 MB
- Language: English
- Seller: Amirali Rajan
- © Amir Rajan
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.