A Dark Room
By Amirali Rajan
Open iTunes to buy and download apps.
Awake. Head throbbing. Vision blurry. Come light the fire.
One of Apple's Top 10 Paid Apps of 2014
#1 Game *overall* in the US, UK, Australia, Singapore and Canada. Ranked as one of the top 10 games in 17 countries worldwide.
Be sure to check out A Dark Room's prequel: The Ensign
"The game creates an enthralling parallax effect that can keep devoted players dosed, for hours, on the pleasurable sense of immersion..." - The New Yorker
"A Dark Room will blow you away with its evolving depth and variety. It’s exciting to discover something so unique and refreshing on the App Store. 5 stars" - Cult of Mac
"These are the twists you'll find in the corners of "A Dark Room" -- a game that's always unpredictable and always intriguing." - Huffington Post
"If Cormac McCarthy made an iPhone game, it would be this one... an unlikely but thoroughly deserving bestseller. And it’s as compelling as it is unsettling." - Slate Magazine
Paste Magazine, Maddy Myers: Top 20 Indie Games of 2013
Forbes, Daniel Nye Griffiths: Top 5 Anti-Games of 2013
Giant Bomb, Zoe Quinn: Top 10 Games of 2013
Giant Bomb, Cara Eillison: Top 10 Games of 2013 (honorable mention)
Indie Games: Top 10 Game Dev’s Favorites of 2013
What's New in Version 2.31
- modern device support... you know... for all the fancy graphics the game has.
- extended events in alternate ending.
- balancing for speed runners.
- balancing for alternate ending.
- other things. but if i told you, it would ruin the surprise.
Great Minimalistic Game
I found A Dark Room to be a refreshing experience. Unlike practically every other game I've played on the iPhone (including some that were ports of console or PC games), things never needed to grind to a halt to teach me how to play the game. When I play a game on my iPhone, I want the interface and gameplay to be intutive enough that no explination is necessary.
The second thing I want is for the game to not ask me to review it within the first five minutes of playing as this always has me wondering if the developer has so little confidence in the game that they think nobody is going to stick around to finish it. A Dark Room only asked me to review it after I finished the game for the first time and only then, it was on a thank you screen that pops up after you finish it.
Although I did run into a bug, it wasn't serious enough that I had to restart -- to be specific about it if you are lucky enough to get a bunch of jewels (as I got 5 of them from traps), you still only want to purchase one War Mantle as buying a second will cause you to loose its benefits. I had emailed the developer about this issue, who replied back that it will be looked into and fixed in a later version.... and that this isn't yet another app game in iTunes that hasn't been totally abandoned by its developer is something else that is great to see.
I first played this game back in maybe 2013 when it first came out on the browser. The game was simple in structure yet immersive in play through. The ios version, although the same game, gives a different vibe and offers a unique experience in of itself. The normal mode was fun and not too easy but also not to challenging, with some time and grinding the game flows smoothly. The choppy dialogues and mysterious elements enhances the setting of ADR. The story is a emotional and touching one revolving around moral conflicts. With that said I decided to try to no-hut "hard mode." It is significantly more challenging but more engaging as more attention is required for proper survival. It's not a mode for time attack but rather slowing building up resources. The reason why I gave a 4 star instead of 5 is that during "hard mode"....
builder is no longer available to build anything. When your traps are destroyed by beasts, no longer can you have builders rebuild them. If, and when, traps run out, you can no longer get fur, meat, teeth, scales, and cloth with ease. That will require players to go fight mobs to grind for these resources. Eventually, the loot cannot keep up with the costs and the game becomes a standstill.
A well done game. Biggest complaint: As you progress, you eventually navigate an old school ASCII map. Understanding what the symbols on the map represented changed my game in a big way but only because I looked it up on the Internet to understand the difference between a safe pathway and the fatal desert which exposed me so often to deadly dangers. Still don't know what the jewel was for either, come to think of it. But the game is so praiseworthy I wouldn't want to diminish that by reducing stars. The answers and behind-the-scenes voice clips at the end are a nice touch I haven't fully explored. The hardcore option for a hopefully more positive ending is daunting, but tempting. The story ultimately leaves a few more questions unanswered than I'd prefer, particularly with the relationship with the sympathetic character, but as things stand it is amazing what was able to be woven into such a mysterious game with such minimalist story elements. Well done. The kind of game the world should learn more lessons from and rise above the demanding pay to play style the creator disparages in the end commentary.
- Category: Games
- Updated: Jun 25, 2015
- Version: 2.31
- Size: 26.4 MB
- Language: English
- Seller: Amirali Rajan
- © Amir Rajan
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5, iPhone 6, and iPhone 6 Plus.