Ocmo is an award winning ninja rope platformer that challenges even hardcore gamers. Fluid movement, physics based gameplay and tight controls create unique sense of freedom and flow.
"I love it" John Romero (Quake, Doom)
"There are not many games worth playing on mobile, but Ocmo definitely is" Tommy Refenes (Super Meat Boy)
Survive the 80 dangerous levels including secrets and boss fights. Set new records and share speedrunning videos. Swing with tentacles through the levels using momentum to your advantage. Eat rabbits and discover the world. You are the monster of the forest.
*Lots of dying
*Unique and precise controls
*Hard to master
*Well crafted and diverse level design
*Loads of depth
*Designed for speedrunning
*Beautiful world with a small but dark story to discover
*Immersive sounds (works best with headphones)
*over 10 hours of gameplay, plenty more in Dark World
***NOTE: Compatible with iPhone 5s, iPad 4th gen, iPad air, iPad pro, iPad mini 4 and up.
WILL NOT run on earlier generations.
Gameplay data no longer collected
Ratings and Reviews
Great idea, poorly performed
The idea is genious. Pretty extraordinary and funny. Levels are tought but I am used to patiency-needing games like Geometry Dash. So all this idea is great, hovewer the game has more flaws that it should have. Flaw number one is unattractivity. The music is very cheap and repetetive. Every level sounds exactly same, looks exactly the same and the blurping sounds of the octopus isnt helping. Second flaw are the controls. I am not talking about the swing controls. They are difficult to learn but completely fine otherwise. I am talking about the run and jump controls. I have played many other platformers where you just press left part of screen to move left and right to move right. Here your octopus will stop moving because the game does not consider your finger position lefty enough. But the real problem is combination of wrong physics + jumping technique. Although many science formulas can be learned through the game the friction is not present in Ocmo at all. So if you want to stop your octopus you have to hold your finger until it stops. So what do you do if you only want your octopus to run slower? You hold your finger for shorter duration. But then - it jumps right into the deadly honeypool. You cant freely adjust the speed of movement because of clumsy jump technique. There is a huge lack of freedom in your movement.
I have finished all levels in hardcore games such as Geometry Dash. GD is much more difficult than Ocmo, yet is a perfectly made game without a single flaw with absolutely fluid and logical controls. The controls are simply bad. Even games in 2010 knew how to differ jump from run.
Make the game less repetetive and give us option to set jump on something like two-finger-tap and five stars are yours. Or make the center of screen the jump button.
Great and challenging game!
I’m loving this game even though I’ve been stuck on some levels for a bit now.
When the controls seems way more annoying than it should be, it just takes the interest out of the game. I’m sure it’s a good game but having played multiple platform and puzzle games and knowing how fluid the other games controls are, it makes this game not worth trying.
- Spaceproof Games Oy
- 567 MB
- Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Horror/Fear Themes
- Frequent/Intense Cartoon or Fantasy Violence
- © Spaceproof Games Oy
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