- "An intricately-designed masterpiece that constantly throws fresh challenges and situations at you for the entire run of the game." - Touch Arcade - 4.5/5
- "You never realized fonts could be this exciting" - Kotaku
- "The "Final FONTasy" of video games. [...] Type:Rider encourages players to learn about type by exploring a world of fonts." - FastCoDesign
- "The unlikely appeal of Type:Rider, a platformer about fonts" - Kill Screen
Immerse yourself in this fascinating and unique experience to uncover the history and secrets of Fonts & Characters !
Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.
Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.
•• 10 worlds echoing key periods of the typograhy’s history
•• Breath-taking artworks and musical vibes
•• Immersive and intriguing atmosphere
•• Great historical archives and paintings
If you encounter issues, please reboot your device. Then, reduce the resolution of the game in the parameters of Type:Rider and set the quality from « Fantastic » to « Good ».
IMPORTANT NOTE: Type:Rider is compatible with iPad 2 and up, iPhone 4 and up and iPod touch 5th generation – THE GAME WILL NOT RUN ON EARLIER DEVICES
Type:Rider is back and now available on iOS 11!
Ratings and Reviews
What a beautiful game - a beautiful, frustrating, and altogether wonky way to spend time. I've been putting off reviewing for a while now because I've been vacillating between 5 stars and 1. As a typophile, the gorgeous graphics and the (somewhat disjointed and poorly spaced) histories are incredibly engaging and I look forward to each new font and font developer. Finally a game aimed at me! 5 stars! However, I am no gamer and it took me quite some time to figure out what the hell was going on with the controls. Ditto for the levels. After muddling though, it was a relief to read blogs and reviews complaining of the same control issues. This needs to be addressed but because progression is possible, it's not critical. What really prompted me to finally write this review was/is the absurdly frustrating tracking of levels. Unless I am missing a simple "save" button or command, this game is unable to track my progress accurately, thus causing much frustration and waning interest. I've gone though 1/2 a level and stopped then was brought back close to the same spot with all my collections intact upon resuming. On other levels (Clarendon) no matter how far I progressed, each time I resumed play, I was brought back to the beginning and had lost all my letters, ampersands and asterisks. CRAZY making! While this really should be a two until the bugs are worked out, it's a three because of its sheer beauty.
A unique and atmospheric platformer
A lot of thought went into the artwork, graphics, and gameplay. Unfortunately, for a game that uses the history of typography, and hence language, as its universe, it's a little disappointing that as much attention didn't go into the written parts (or got lost in translation? Either way.) There are typos, misspellings and bad grammar. Parts of it are not well written or edited, which at times made them seem more like info-dumps than essays, and made processing the information uneasy. Hence 4 stars rather than 5. I was occasionally frustrated by the difficulty, esp. with the bonus level. When there is too much luck rather than skill involved (i.e. when spinning obstacles are facing the wrong way) and you have to repeat over and over and over it ceases to be fun. There is a very simple and elegant control mechanism - touch one side of the screen to move and the other to jump. However, it could use one more element to give you a bit more control. Despite that, I did enjoy it and recommend it for the creativity, unique mechanics, length, great soundtrack and immersive quality.
Occasional moments of great design
I really want to like this. but the great moments are few and far between. Some moments are just pretentious. Most of the game can be powered through without much real challenge. Some gameplay obstacles are extremely creative and well crafted, but they're immediately repeated with little variation. The "unlocked content" is best ignored; I'd like to think it's interesting to someone, but face it: anyone interested in font history already does. Players launch this app for a challenging game, not for marginally educational and clumsily-presented sidelines.
I hope this will be built upon. This is a great start, but get some level designers who have some experience. Make it obvious to the player when you're supposed to drop a lower level and when that drop will kill the player. And make the lecture pages optional, something that can be easily ignored.
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.