Arcana Agency: Prologue
By Megara Entertainment
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[A Kickstarter campaign is now running to help finance the sequel for this app - provided we reach the amount needed to release it in print first - Type Arcana Agency: The Thief of Memories on Kickstarter to know more, and help us by pledging if you can!]
Arcana Agency:Prologue is a graphical Choose Your Own Adventure game.
Arcana Agency, set in 1930s New York, puts you in the role of Humphrey Brown, a professor of anthropology who dreams of adventure and is unexpectedly hurled neck-deep in it as he turns private eye. Along the way he’ll meet interesting, suspicious, obsequious, and disreputable characters as he is pulled deeper into a mystery that threatens his health and sanity — and it’s your job to keep him sane, healthy, and on the case.
FULL REVIEW can be read at :
- toucharcade.com - "Great clean polished interface. Very nice artwork. The story is well written."
"I cant wait to read another page!"
"The choices in the game are many."
"You must, it seems, manage some sensitive personalities as the story goes on! Quite well done. I like it - Go Get It"
What's New in Version 1.3
More in-game sounds effects !
choose your own picture
Every phase of this game consists of a drawing, which takes up 2/3 of the screen, and some text, which takes up 1/3 of the screen. You read the text, then select from a few cryptic action choices. I'll describe each of these in turn.
The drawings are nice and well-done, but they quickly become redundant as the same drawings are reused over and over. Sadly, the (repetitive) artwork is the game's only selling point.
The text looks and reads as if it were thrown in as an afterthought (that's why I call this a "choose your own picture" game instead of a "choose your own adventure" game... there's no adventure if there's hardly any text). The dialogue is extremely clumsy, and the notation makes it unclear who is speaking at any given time. Continuity is lacking, in that you will "turn the page" and start reading something that seems completely irrelevant to what you were just reading. The text is so poorly written that I suspect English is not the author's first language. You will find little suspense, excitement, or adventure in this sloppily-written story.
And now on to the action choices: as I mentioned, these are cryptic. That is because they are often just one or two words (again, too little screen real estate was used for the text in order to make way for the game's only strength: the drawings). What does a choice of "head down" mean when a woman asks you a question, and for that matter, do I even know what I'm speaking to this woman about yet? Nothing is made clear and the game reduces to a series of guesses. Making matters worse is that the action choices are often completely inconsequential. What does it matter if I choose tea or not? (I'm not making this up, that is one of your choices.) As it turns out, nothing! (I've tried both.)
One more thing that appears thrown in as an afterthought is the rolling of a die. This happens on occasion. You are never told what you are rolling against (i.e., am I trying to roll above a certain number, below a certain number, and what number, and why that number?). There is a cheesy animation of a die that eventually settles on a number. You are told whether you failed or not. Then the story resumes. Some interesting dice dynamics would be a welcome addition to making this into more of a game, but unfortunately die rolls are not at all implemented in an interesting way.
Apparently there is a mystery to solve here, but it's never made clear what the mission is, nor what clues you have collected. I love the 1930's setting, and a mystery game like this is a great premise. Sadly the execution here was about as poor as it gets. Don't bother paying a cent for this one.
- Category: Games
- Updated: Jan 15, 2010
- Version: 1.3
- Size: 26.6 MB
- Language: English
- Seller: Megara Entertainment
- © 2009, Megara Entertainment
Compatibility: Requires iOS 3.0 or later. Compatible with iPhone, iPad, and iPod touch.